More Urban Identities
Adds 32 new types of Identities for Sukritact’s Urban Identities Mod.
New Identities:
- Wild Tundra: Can build Camps on flat Tundra in this city, and +2 Food and +2 Gold to Camps in this Region. +2 Movement to recon units trained in this city.
- Hoh Xil: -1 Movement to units in this Region. +1 Appeal to all tiles in this city. +30% Production towards Preserve district and its building in this city.
- Scientific Frontier: +30% Production towards Campus in this city, and this Campus receive +1 Science adjacency bonus from Snow.
- Confluence of Currents: +1 Food to tiles in this [ICON_SUK_REGION] Region, +2 Gold to improved water tiles.
- Capricious Seas: -1 Movement to units in this Region. Holy Site of this city receives +1 Faith adjacency bonus from Coast and Lake tiles.
- Hexi Corridor: Encampment of this city receives +1 Production bonus from adjacent Desert. +2 Food to Farms in this Region.
- Vertical Climate: +1 Science to unimproved tiles in this Region, increasing to +2 after researching the Scientific Theory technology. +30% Production towards Campus in this city.
- Aotai Forbidden Line: -1 Movement to units in this Region. +1 Culture to unimproved tiles in this Region; +1 additional Culture if that tile is adjacent to Mountains.
- Monsoon Valley: +2 Food to Jungle tiles in this Region. +2 Gold to Plantations in this Region.
- Yew Grove: +2 Production to Lumber Mills in this Region. +30% Production towards Ancient to Medieval ranged units in this city.
- Oasis Trading Post: Commercial Hub of this city receives +4 Gold adjacency bonus from Oasis. +1 Trade Route capacity if this city has a Commercial Hub.
- Volcanic Sanctum: +2 Culture to Volcanic Soil in this Region. Holy Site of this city receives +2 Faith adjacency bonus from Volcanic Soil.
- Volcanic Loam: +2 Food and +2 Production to Volcanic Soil in this Region, but -15% Production towards districts in this city.
- Rich Copper Veins: +3 Production to improved Copper tiles in this Region. +30% Production towards Encampments and Industrial Zones in this city. +3 Combat Strength to Ancient and Classical units trained in this city.
- Rock Capital: +1 Production and +1 Gold to Quarries in this Region. +30% Production towards wonders in this city.
- Bountiful Deer Packs: +2 Food and +1 Production towards improved Deer tiles in this city. +2 Culture to unimproved Forest tiles in this city.
- Land of Abundance: +2 Food to improved Rice tiles in this city. +2 Housing and +10% growth in this city.
- Loess Plateau: +2 Food to improved Wheat tiles in this city. +2 Housing and +10% growth in this city.
- Rich Iron Veins: +2 Production to improved Iron tiles in this Region. +5 Combat Strength to Swordsman and Man-at-Arms units trained in this city.
- Fine Horse Ranch: All improved Horses resources yield 2 additional resource per turn. +30% Production towards Ancient to Industrial light cavalry units and heavy cavalry units in this city.
- Rich Coal Veins: All improved Coal resources yield 2 additional resource per turn. +30% Production towards Industrial Zone in this city. Reveal Coal after entering the Renaissance Era.
- Rich Oil Basin: All improved Oil resources yield 2 additional resource per turn. +30% Production towards Industrial Zone in this city. Reveal Oil after entering the Renaissance Era.
- Rich Aluminum Veins: All improved Aluminum resources yield 2 additional resource per turn. +2 Production to Industrial Zones in this Region.
- Rich Uranium Veins: All improved Uranium resources yield 2 additional resource per turn. +2 Production to Industrial Zones in this Region.
- Saltpeter Wasteland: All improved Niter resources yield 2 additional resource per turn. +1 Production and +1 Gold to improved Niter and Salt tiles.
- Elephant Herds: +3 Production to improved Ivory tiles in this Region, and an additional +3 Culture after researching the Natural History civic. +30% Production towards Voi Chiến, Varu and Domrey units in this city.
- Gemstone Veins: +3 Gold and +1 Production to Jade, Diamonds, Amber and Mercury tiles in this city. +30% Production towards Industrial Zone in this city.
- Rich Silver Veins: +2 Production to improved Silver tiles in this city. +4 Gold to Trade Routes originating from this city. +1 Trade Route capacity if this city has a Commercial Hub or an Industrial Zone.
- Spice Homeland: +4 Gold to improved Incense and Spices tiles in this city. +4 Faith to Trade Routes originating from this city. +1 Trade Route capacity if this city has a Commercial Hub or a Holy Site.
- Secluded Flower Sea: +1 Appeal to all tiles in this city. +2 Faith to Charming and Breathtaking tiles in this city. +2 Faith to Holy Sites in this Region, and +2 Culture to Theater Squares in this Region.
- Azure Coast: +1 Appeal to all tiles in this city. +1 Culture to Charming and Breathtaking tiles in this city. +2 Faith to Holy Sites in this [ICON_SUK_REGION] Region, and +5 Gold to City Parks and Seaside Resorts in this city.
- Premium Pastures: Can build Pastures on flat Grassland and Plains in this city, and +1 Food and +1 Production to Pastures in this Region.
Download
Sid Meier's Civilizationu00ae VI: Gathering Storm
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm