SplinePlacer
An Eden Editor plugin that places objects along a smooth Catmull-Rom spline with live 3D preview. Useful for walls, fences, barriers, pipes, crash barriers, or any object you need to run along a curved path.
Place SP Waypoint objects from the SplinePlacer category in your scene. The spline appears immediately in the 3D viewport and updates every frame as you move waypoints. Sync any scene object to a waypoint to define the classname and heading — SplinePlacer fills the curve automatically.
- 🟢 Live spline preview directly in the Eden 3D viewport
- 📐 Arc-length parametrization — objects are always evenly spaced regardless of curve shape
- 🎨 Multiple independent splines simultaneously, each color-coded
- 🔗 Ref-object workflow: sync a scene object to define classname and heading
- ↔️ Visual spacing control: drag a second synced object to set spacing interactively
- ⛰️ Terrain snap (SP Waypoint Ground type)
- 🧭 Align objects to spline direction
- 🏷️ Auto-naming and smart duplicate/paste handling
- 💾 Generated objects survive Play Scenario and are recovered on return to editor
- Place 2+ SP Waypoints along your desired path
- Sync a scene object to a waypoint — SplinePlacer reads its classname automatically
- Objects are placed live. Drag waypoints to reshape the curve.
- Use the + button in the top-right overlay to start a new independent spline
Players do not need this mod to play your missions.
Cubic Hermite spline with chord-length Catmull-Rom tangents. Arc-length parametrization via dense sample table. Ghost endpoints ensure the curve passes exactly through start and end waypoints.
If you enjoy SplinePlacer and want to say thanks: Buy me a coffee[buymeacoffee.com]
Revisions:
Old revisions of this mod are available below. Click the link to download.