Crimes of the Leviathan
"Ubi solitudinem faciunt, pacem appellant." — Tacitus, Agricola
"Where they make a wasteland, they call it peace."
Crimes of the Leviathan expands the cabinet action system with new tools for population management, alongside rebalancing the vanilla conversion and assimilation actions. Every action carries consequences — the Leviathan’s power is great, but it is always at the cost of the common man.
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RENAMED & REBALANCED VANILLA CABINET ACTIONS
The following vanilla cabinet actions have been renamed and rebalanced. All three now carry a minor monthly rebel growth penalty while active to simulate the tension that comes with cultural/religious pressure (Utilize RCA & the Compatch for value changes).
– Convert Population (formerly Promote Religion):
* +0.1 local unrest in the target province while active.
– Assimilate Population (formerly Promote Culture):
* +0.1 local unrest in the target province while active.
– Assimilate Population of Area (formerly Assimilate Area):
* +0.15 local unrest in the target area while active.
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NEW CABINET ACTIONS
– Integrate Culture:
* Accelerate the assimilation of an accepted culture into your primary culture within a selected province. More powerful than Assimilate Population, but restricted to cultures that are already accepted. Represents the integration of cultural minorities into the primary culture via inclusion rather than assimilation.
* Rate: 0.01 per month, scaled by cabinet diplomatic skill.
* Accepted cultures only — primary and discriminated cultures cannot be targeted.
* +0.2 local unrest while active.
* AI cannot use this action.
– Migrate Population:
* Compel pops of a chosen culture or religion to relocate from one province to another anywhere within your colonial range.
* Rate: 2.5% of source population per month, scaled by cabinet diplomatic skill (floor: 250, ceiling: 5,000).
* The destination must not already be at population capacity.
* Causes local unrest (+0.15) in both source and destination locations while active.
* AI cannot use this action.
* Intentionally left as a somewhat unbalanced way to simulate both forceful and voluntary migrations within your country. Practice restraint if desired.
– Enslave Population:
* Enslave a selected province’s pops by culture, religion, or both.
* Rate: 1.5% of pop size per month, scaled by cabinet military skill (floor: 250, ceiling: 5,000).
* Discriminated cultures only / religions viewed as negative or enemy by the state religion only.
* Requires slavery to not be outlawed.
* Christian, Muslim, and Israelite state religions cannot enslave pops of the same religious group.
* +0.3 local unrest in the target province while active.
* -0.2 local slave pop satisfaction in the target province while active.
* +0.005 monthly war exhaustion while active.
* If by Culture, known countries whose primary culture match the targeted pop gain +2 antagonism per month, while countries with only the same culture group receive +1 antagonism per month (yearly decay of 2).
* If by Religion, known countries whose religion match the targeted pop gain +2 antagonism per month, while countries with only the same religious group receive +1 antagonism per month (yearly decay of 1).
* AI cannot use this action.
– Purge Population:
* Purge a province’s pops by culture, religion, or both.
* Rate: 2.5% of pop size per month, scaled by cabinet military skill (floor: 250, ceiling: 5,000).
* Discriminated cultures only / religions viewed as negative or enemy by the state religion only.
* +0.6 local unrest in the target province while active.
* +0.01 monthly war exhaustion while active.
* If by Culture, known countries whose primary culture match the targeted pop gain +2 antagonism per month, while countries with only the same culture group receive +1 antagonism per month (yearly decay of 2).
* If by Religion, known countries whose religion match the targeted pop gain +2 antagonism per month, while countries with only the same religious group receive +1 antagonism per month (yearly decay of 1).
* AI cannot use this action.
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A Note from the Author:
The mechanics presented in this mod depict real horrific atrocities committed by states against civilians. The atrocities depicted are historical realities that were practiced by states, rulers, and soldiers throughout the period that Europa Universalis V depicts, and further to this day.
This mod does not exist to celebrate these actions and should not be taken as such. It exists because a game that simulates the early modern state without acknowledging the full breadth of what states actually did is an incomplete picture. The Leviathan was not only roads, trade, and taxes. It was also the expulsion of the Jews from Spain, the enslavement of millions across continents, the ethnic cleansing of the Circassians & the Irish, and the systematic destruction of indigenous cultures across the Americas.
By making these actions mechanically present — and by attaching to them consequences in the form of rebellion, war exhaustion, and unrest — the mod tries to replicate what little consequence to these actions can be replicated, though the true consequences obviously can never be replicated into a mere video game.
If you find the subject matter distressing, that is entirely reasonable and this mod may not be for you. If you engage with it, I ask only that you do so respectfully and without gamifying the weight that these actions’ consequences had in the real world upon real life people just like you and I.
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Compatibility:
– Should be compatible with most things that don’t completely alter the game, as I used injections for most changes!
– Integrate Culture will likely be weak if COTL is used standalone, as COTL is largely intended to be used with RCA. Other than that, everything should work perfectly fine standalone!
– When using my other mods place as follows: RCA, COTL, Compatch.
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My Other Mods:
– Realistic Conversion and Assimilation: https://steamcommunity.com/sharedfiles/filedetails/?id=3683834085&tscn=1773709219
* My primary mod that overhauls conversion and assimilation.
– RCA + COTL Compatch: https://steamcommunity.com/sharedfiles/filedetails/?id=3686426246
* Compatibility Patch for both of my mods. Load RCA, then COTL, then the Compatch.
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Other Highly Recommended Mods:
– Population Growth Reworked: https://steamcommunity.com/sharedfiles/filedetails/?id=3607238466
* Reworks population growth to be snappier and overall better.
– Diseasier Diseases: https://steamcommunity.com/sharedfiles/filedetails/?id=3667677713&searchtext=disease
* Better incorporates diseases into the game; great in combination with the PGR mod above.
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Feel free to drop your suggestions and findings in the comments below! I’m very open to new ideas or tweaks if people want them!
If you’d like to donate:
https://venmo.com/u/caden_harvey_
Revisions:
Old revisions of this mod are available below. Click the link to download.