Underground Conduit
Effortlessly transport gas, liquid, solid materials, and radbolts across vast distances. Seamlessly connect remote power and logic grids, and even balance heat between local and distant tiles.
Perfect for creating organized, centralized, efficient and tidy colonies.
– Easy setup with an unlimited number of channels to streamline your pipelines.
– Quickly switch between channels.
– Compatible with mods that change conduit transfer rate.
– Preserves all parameters: germs, heat, and other parameters are fully maintained.
– All terminals can be controlled via logic ports for enhanced automation.
– Automatic load balancing ensures equal distribution of resources to and from all terminals that are connected to the same channel.
– Works seamlessly across asteroids and even within rockets (You can send resources from one planet to another, or to a rocket).
– Option to remove or adjust power costs through settings.
– Double-clicking a channel cycles the camera through all connected terminals for easy management.
– Enhances late-game performance by eliminating the need for long pipes to connect everything.
– Compatible with FastTrack mod, thanks to Sgt_Imalas and BlueishTigerDK
– The "IDLE" channel is the default assigned to a terminal, keeping it in a disconnected state that doesn’t distribute resources.
– You can create a new channel by renaming a terminal, after which the new channel will show on the channels list.
– Power and logic terminals can connect an unlimited number of grids to a channel, functioning like a ‘wire’ without the need for sender/receiver.
– The power terminal has no wattage limit, allowing for unrestricted power distribution.
– The storage sender/receiver is ideal for sweeping debris from remote areas. While many senders can connect to one channel, each channel can only have one receiver.
– Heat conductors transfer heat with any gas/liquid on the same tile, buildings that intersect it (Perfect for cooling buildings in vacuum), and adjacent heat conductors.
– Heat terminals work like heat conductors, but also exchange heat with other heat terminals within the same channel.
– Building heat conductors with different materials affects performance, as thermal conductivity depends on the construction material.
– Power is only consumed when resources are actively being moved. No power is used while idling or when conduits are empty.
A big thanks to Corfid Bizna and Solra Bizna for the terminal artwork—it wouldn’t be the same without it. Check out their mod, ZTransport.
The heat conductor art was done by me, you can tell by how bad it is :’), I’d be happy to swap it with your art! If you’d like to contribute artwork, I’ll credit you for it.
If you encounter any bugs, feel free to let me know in the comments below with steps to reproduce or any helpful information.
Like this mod? Help me create more!
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