Urban limit

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Author: Emperor VI

Last revision: 11 May at 05:24 UTC (3)

File size: 440.79 KB

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Description:

A realism-focused overhaul of urban development in Europa Universalis V, introducing hard urban caps AND geographical constraints based on terrain, vegetation, and climate.

Urbanization is no longer abstract — it is shaped by the land itself.

🧠 Core Philosophy – "Cities do not grow everywhere — they grow where conditions allow them."

This mod enforces:
– Physical limits (province size)
– Geographical limits (terrain, vegetation, climate)

🏙️ Key Features
1. Hard Urban Caps per Province
– Strict limits on number of cities and towns
– Prevents unrealistic urban stacking
– Forces strategic planning

2. Terrain-Based Urban Restrictions

Urban development is now tied to topography:

🌾 Farmlands / Plains → Best for cities (high capacity)
🌲 Forests → Limited urban expansion
⛰️ Mountains → Severe restrictions (mostly no cities)
🏜️ Deserts → Very limited or impossible urbanization

👉 Geography now directly controls development potential.

3. Vegetation Impact
– Dense vegetation reduces viable urban land
– Agricultural land supports larger settlements
– Natural environment influences settlement patterns

4. Climate Constraints
– Harsh climates (arid, arctic, tropical extremes) limit growth
– Mild climates favor urban expansion
– Adds regional realism across the map

5. Province Size Rules
Province Size Urban Capacity
1–3 locations – 1 urban center
4–5 locations – 1 city + 1 town
6+ locations – 1 city + up to 2 towns

6. Anti-Blob Design
– Large empires cannot urbanize everything
– Expansion ≠ automatic economic growth
– Forces regional specialization

🎯 Gameplay Impact

– Geography becomes strategically important
– Realistic settlement distribution
– Stronger immersion
– Balanced economic growth

⚠️ Compatible almost with every mod. It is also save compatible.

🚀 Why This Matters

Vanilla allows:

“Build everywhere, stack endlessly.”

This mod changes it to:

“Build where it makes sense.”

It is part of my other – much bigger mod – Total Realism Mod (TRM).
https://steamcommunity.com/sharedfiles/filedetails/?id=3686272563

I give updates on my modding activities on Paradox forums:
https://forum.paradoxplaza.com/forum/threads/vis-total-realism-mod.1909144/

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Revisions:

Old revisions of this mod are available below. Click the link to download.