RE2 – Point Gamma

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Author: Kahrek

Last revision: 8 Mar at 18:33 UTC

File size: 132.21 KB

On Steam Workshop

Description:

The Point Gamma base is a player spawnable version of the Staging Point Gamma POI I built for season 12 of the Anvil server. It has multiple RP areas and while fully functional as a player base it is not optimized for efficiency.
It spawns in as a core 9 with 55k shields and anti-drone coverage. It is also cap stable with the stock weapons and shields on, sitting at -2.8k due to the full complement of turbines it spawns with. There is also a dedicated area for 4 RTGs in case you really want to go crazy and a few areas where you can easily fit quantum and auxiliary cores, get creative there’s plenty of room 😊.

Storage:
2 X 640K Container Controllers
2 X 320K Container Controllers
3 X 160K Container Controllers
1 X 128K Container Controller
14 X Labelled Sort Boxes
4 X Trade Containers
1 X 160K Ammunition Controller

Production:
2 X Advanced Constructors
1 X Universal Constructor
6 X Small Constructors
2 X Furnaces
1 X Deconstructor
2 X Food Processors

Power:
1 X Small Fusion Generator
4 X Basic Plasma Turbines
4 X Standard Plasma Turbines
4 X Advanced Plasma Turbines

Defence:
Advanced Shield Generator (55,728 / 1050)
4 X Basic Capacitors
2 X Basic Chargers

Offence:
8 X Flak Turrets
6 X Gatling Turrets
4 X Sentry Guns (Internal)

Hydroponics:
No Stock Hydroponics but you can create two 54 plot areas by re-using the space occupied by one or both crew lounges (example at end of roll).

Amenities:
2 Full Medical Bays
Food processing
5 Fridges
Armor / Weapons stations
ATM
Teleporter

Hangar:
Mid-sized SV hangar

As always, I welcome your opinions, commentary, suggestions and criticism.

Cheers,
Kahrek Laume