Sync Kills and broken animations FIXED
This mod couldn’t exist without the help of my supporters. You’re the reason this project is getting bigger and better every day. THANK YOU!
Do you want to help too? As a thank you, you will get access to the Beta version of the mod, test it and even request specific animations! This version includes more units currently being polished and tested.
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UPDATE 1.5 Ready!!
BROKEN SYC KILLS ARE GOING TO BE RESTORED: I’m working to bring back the broken sync kills from TWW1 and TWW2 into TWW3
Sync Kills or matched combat are those special, cinematic and cool animations that happen when certain units fight or kill each other. Some of this animations has never been seen in Warhammer 3 or 2, because they were broken since Warhammer 1
UPDATE 1.5:
The current stable version includes:
– NEW: New Yuan Bo (in human form) sync kill against ALL races: this is a new animation created by me, enjoy it!
– ALL Rotting Prometheans, lords and mounts: vs infantry
– Feral bastiladon sync kill: vs Mazdamundi, Hell Pit Abomination and Necrosphinx (only when kill)
– Rotting Leviathan restored and mounted Lord: vs infantry.
– Arachnarok sync kill restored and Mount Lord: vs infantry.
– Terrorgheist sync kills restored, vampire counts, vampire coast and mount lord: vs infantry.
– Chaos Dragon sync kill restored: vs infantry.
– Feral stegadon sync kill restored: vs Mazdamundi, Hell Pit abomination and Necrosphinx (only when killed)
: ALL animations of the stable version +
– NEW: Celestial Lions and lord mount: vs infantry.
– NEW: Moon Birds and mounts: vs infantry
– NEW: Jet Lions: vs infantry (it’s the same animation as jade lion)
– ALL Big cats: Snow Leopard, White lions, Sabretusk, and Rot Knights and all RoR variants: vs infantry
– Necrofex Colossus and Lord mount: vs infantry (this one was one of the best in TWW2)
– Doombulls and Gorebulls: vs infantry
– All Phoenix: Ice, Fire and Arcane and mounts: vs Infantry and Driads. This is a Game Changer!! because they were suposed to leave a cool trail effect with the animation. Working to add Caradryan phoenix too
– All ripperdactyls and lords: vs infantry
– All Dragons, except Carmine until now: vs infantry, other dragons, bastiladon, stegadon, carnosaur, Hell Pit abomination and Necrosphinx (only when killed)
– All Eagles, high elves and wood elves: vs Infantry and Driads
– All Empire Gryphons, units and lords (yes, not forgetting Karl Franz): vs infantry. Working to add high elves too
– Dragon breath not sync with mouth fix: dragons won’t breath fire from the head anymore.
This is a really hard mod to do for me so please be patient as the final release on the Workshop will take some time to be 100% ready!
I suggest using this mod as well to increase the frequency of these special animations in battle: > https://steamcommunity.com/sharedfiles/filedetails/?id=2798690094
NOTES:
The Beta is optional and exists only to support the development; without it i could never complete this mod.
In the pictures i’m using my own remodels and skins, but they are not included. You can see them in my Workshop page or my Ko-Fi
- Keep the project alive: I want to restore all broken animations and sincerely i can. BUT this project needs work, a lot of work and time, and i have a daugther and a job (imagine that) please consider to support it if you want to see new animations fixed.
- Early Access: Play with the newest animation fixes weeks (or months) before.
- Advanced Experience: The Beta contains extra animations and upcoming fixes, while the Steam Workshop version is the fully polished stable release.
- Supporter Community: Help me decide which factions or units I should restore next!
TO TRY THE BETA OR JUST SEND A TIP:
[ko-fi.com]
1) Is it savegame compatible?
Yes, it is. The mod only affects animations, so you can enable or disable it at any time without breaking your save.
2) Do these animations work with every faction?
Not ALL of them. These animations are restorations of what CA created in the past. This means that if CA never developed animations for certain races, it is very difficult for me to implement them because the raw files simply don’t exist.
3) Are you trying to make Sync Kill animations from TWW1 or TWW2 work for other TWW3 factions?
Edit: YES, and good progress with that.
4) If I am a supporter of the Beta, how can I play it?
You can find the instructions on my Ko-fi page. It is important to remember that you need to manually download and replace the files every time I upload an update on Ko-fi; they do not update automatically.
5) If I am a Beta supporter, should I only have one version active?
Yes. Just like when you play the stable version, you must only have one version enabled. Both versions cannot be active at the same time because they are two versions of the same mod.
6) ¿Is it compatible with other mods or other animation mods? I honestly don’t know… it should be compatible with any other mod that doesn’t affect animations, but it modifies so many files that it really depends on the files that those other mods also modify.
And what about compatibility with matched combat mod repair? a lot of people are asking this… well, even with the repair, it’s well known that mod is really abandoned, some vanilla sync kills doesn’t work either with it and i’ve identified some of my fixes that doesn’t work with it enabled too. So technically it works, but I don’t recommend to use it.
Revisions:
Old revisions of this mod are available below. Click the link to download.