More Impactful Attrition (V2: no ruin cost modifier)

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Author: Trakaan - Adventurers Guild Inc.

Last revision: 27 Mar at 06:22 UTC

File size: 159.47 KB

On Steam Workshop

Description:

This mod changes the amount of reduction to attrition damage the Ai receive based on difficulty.
It is a variant of the main mod which you can find here : https://steamcommunity.com/sharedfiles/filedetails/?id=2865089051

The only difference with the main mod is that this one does not modify the Ai cost to colonize ruin (which is 0 by default and was increased by the mod) see below for more informations.

This mode is meant to emphasize some features and change the way the campaign unfolds ( for example corrupted places are more impactfull to orderly races, defensive rites (like sandstorm or jungle attrition are more impactfull too ! )

Attrition for the AI is more impactfull
In base game the Ai can ignore attrition on harder difficulties. This mod makes it so the Ai will still take less attrition than you but a least a little so it is more carefull not to go in dangerous terrain and thus more true to the lore.
Values changes from : -30, -50, -60, -70, -80 to -0, -5, -10, -15, -20

Compatibility

Compatible with most mods (but may overwrite or be overwritten by mods modifying the same things)
Should be save game compatible but it is recommended to start a new campaign for the "full experience"

Feedback welcomed and rating apreciated ! =)

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