ExtraWeapon2

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Author: Marukun

Last revision: 29 Mar at 10:18 UTC

File size: 992.14 KB

On Steam Workshop

Description:
ExtraWeapon2!

Description:

Colonists can equip up to 6 extra weapons. When summoned, they will float around the body and automatically attack enemies. This is a new version remade from ExtraWeapon! Thanks to HaiLuan!

How to use:

Right-click a weapon to add it to an extra weapon slot. You can freely move its position.

Features:
  • Compared to ExtraWeapon1, performance has been significantly improved.
  • Extra weapons are now displayed only during recruitment. There’s a short animation where the weapons run out on their own, and the extra weapons will also rotate—you’ll like it!
  • Melee weapons can also be used! However, their attack range is very short, so the overall effect isn’t that great.
  • You can add it mid-save. Removing it mid-way will cause the extra weapons to be lost.
  • Enable Balance Mode in the mod options! In this mode, the extra weapon system can only be used after acquiring a psylink. There are two modes to choose from: 1. +1 controllable extra weapon for every 40% Psychic Sensitivity. 2. +1 controllable extra weapon for each Psylink level.

QA:

Q: Will enemies use extra weapons?
A: No—colonists only.

Q: Do extra weapons’ shots get affected by the character’s stats?
A: Yes.

Q: CE?
A: No hard conflict, but the extra weapons won’t reload themselves.

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HarmonySteam Workshop