EK2 Fixed Character Generation

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Author: Wepo94

Last revision: 28 Mar at 14:39 UTC

File size: 302.59 KB

On Steam Workshop

Description:
EK2 Fixed Character Generation

A lightweight fix for Elder Kings 2 that ensures mid-game generated characters immediately receive their racial traits, lifespan, and birthsign — instead of waiting up to a year for the birthday fallback to kick in.

The Problem

In EK2, racial setup (ek_character_setup_effect) only runs in two situations:

  • Game start — all existing characters are processed
  • Birth — newborns inherit traits from their parents

Characters generated mid-game (e.g. when granting a title, filling a court from the pool, or using "Give to Low Noble") are missed entirely. They only get their racial traits on their next birthday, which can take up to a full in-game year.

This means that if you grant land to a newly created Altmer, they’ll have no elven lifespan, no birthsign, and no racial traits until their next birthday fires.

What This Fixes

All of the following are now applied immediately to mid-game generated characters:

  • Lifespan traits — Elven longevity (lifespan_2 / lifespan_3), Dremora immortality (lifespan_6)
  • Race flags — Khajiit (+ furstock), Argonian, Giant, Lilmothiit, Goblinken, Daedra, Imga
  • Birthsign traits — Constellation birthsigns for all races
  • Racial blindness — Orma and Falmer-Betrayed
  • Hist blessings — Amber-blessed, Ghost-scale, Sun-blessed (for Argonians with Hist faith)
  • Reach magic — Hagraven and Briarheart traits
  • Magic perks — Dynasty specialization and magic perks
  • Argonian naming — Hatchling names and chukka-sei flag

Compatibility
  • 100% compatible with EK2 — purely additive (event lists in on_actions merge, nothing is overwritten)
  • Safe to add mid-playthrough
  • Load after Elder Kings 2
  • No new files to conflict — single on_action file

Requirements
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Required items:

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Elder Kings 2Steam Workshop