Empire – City Expansion Mechanic
This mod aims to create a viable choice between playing ‘tall’ and ‘wide’ empires.
It does this by reducing the cost to increasing city cap and instead imposing a stacking stability penalty to empires with a large number of cities.
Conversely, increasing city cap without building additional cities will provide a stacking stability buff to all cities.
Note:
I have not yet determined the impacts of these changes on AI factions
*Please note this mod is subject to balancing changes based on feedback and playtesting
For each city in your empire, all cities lose -10 stability (this stacks).
For each level of Expanded Governance unlocked in the Empire Tree, your empire gains +1 City cap and all cities gain +5 stability.
To balance this, all cities start with +20 stability instead of +10.
This results in net +10 city stability for your first city i.e. 20 – 10 = 10 (the same as base game).
In addition, the cost of Expanded Governance now only increases by 100 Imperium per unlock.
For comparison to the base game:
Unlock +1 City = 200 Imperium (vs 200 Imperium base game)
Unlock +2 City = 300 Imperium (vs 500 Imperium base game)
Unlock +3 City = 400 Imperium (vs 800 Imperium base game)
Unlock +4 City = 500 Imperium (vs 1100 Imperium base game)
You can found a lot more cities, but that will come at the cost of the stability of all your cities.
After the first 3 cities, each additional city will reduce empire stability by an additional net -5.
(-10 from the new city +5 for Expanded Governance = -5 Stability net)
Only the base game is required.
This mod is compatible with all base game Languages.
This mod overwrites the ‘Town Hall Tier 1 – Base City Level’ entry in the CityUpgrades_Definitions.rpk and will not be compatible with any other mod that edits the same data.
Realistically this will only be mods that also edit the Town Hall Tier 1 city upgrade.
This mod overwrites the ‘General 4 – Expanded Governance – City Cap +1’ entry in the Core_Empire_Development.rpk and will not be compatible with any other mod that edits the same data.
There are a few mods that touch City Cap Cost, these will not be compatible.