Sisters
A group of androids are escaping from the dictatorial Syndicate in which they were created.
They won’t just run away, they’ll fight.
In fact, these scenarios are the same:
- "Guardians" + "Crash Landing" (yes, they will be able to leave the planet at the end, instead of endless robot attacks).
- "Trading Outpost" (they need to buy a license to own a planet to extract resources for the production of their army of robots).
- "Military outpost" (they need to establish a communications hub to communicate with other forces opposing the Syndicate).
A group of colonists* land on an uncharted planet and begin building a colony. However, it turns out the planet is inhabited by robots who once rebelled against their creators and destroyed the previous civilization on this planet. The formal objective is to build "Ansible Relay #499," but you can simply construct a base and test its defenses.
* – A little tip: choose characters without chronic illnesses for your team.
These scenarios are identical in concept (the main objective is to defend the base and the team from waves of attacking robots).
- "Tower Defense (1-30)" – from 1 to 30 (max) colonists.
- "Tower Defense (1-15)" – from 1 to 15 (max) colonists.
The scenarios differ in the maximum team size and the amount of starting resources.
- 4 new android characters: Hope, Aelita, Bella, Cassie.
- The new trait "Scout" for Aelita (which reduces the time of expeditions by five times).
- New human character: Alander
- New "Scout" trait for Alander (expeditions are completed 10 times faster)
- New breakthrough (adds new weapons).
- A new technology for fermenting manure into liquid fuel (in barrels).
- The waves of attackers are always robots (but sometimes "hungry insects" will appear).
- The most "delicious" breakthroughs are added "by default".
- To save androids from starvation, the first task is to study silicon and manure (you will need a lot of liquid fuel).
- Energy crystals (for Hope, first of all) can be obtained by disassembling power cells.
- All androids can eat whatever Hope eats.
- Perhaps the main task in the first in-game year will be to feed the androids (feeding people in the game is a little easier).
- The higher the difficulty level, the more frequent and larger the waves of attackers, which means that more resources can be obtained from them.
- DLC (official) – Robots and Guardians
- DLC (unofficial, in the form of a mod) – SAD_CommonLib
- The mod does not change the original scenarios in the game and does not affect them.
- If you use other mods that add new game scenarios, then some events may not work in the scenarios. To solve the problem, simply put the other mods in the "disabled" state.
There’s an issue where the game sometimes displays a pop-up window with an error message.
This is likely due to the game having to process the actions of too many characters.
- Simply click "Ignore" in the pop-up window.
- Return to the game window and clear the messages in the lower left corner of the screen (by pressing F9).
This won’t affect the rest of the game.
I have some ideas about new stories, plots, and scenarios.
And in general, I would like to work on DLCs for this game, or on a sequel.
So I’m open to suggestions from the development team.
- injto4ka – for tips in modding
- Mantastic – for moral support
Version: 1.02-007
Required DLC:
These DLC should be installed in order to use this item.
Stranded: Alien Dawn - Robots and Guardians