Resourceful 2

If you liked this item, please rate it up on Steam Workshop page.

Authors: Amatheria, p0kiehl, Zegangani

Last revision: 27 Aug, 2022 at 19:04 UTC (7)

File size: 303.99 MB

On Steam Workshop

Description:

This is Resourceful 2, continuation of the original Resourceful mod.

Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested.

This mod is fully compatible with the New Froniers Pass (NFP) DLC.

Pantheons:

– Aloe, Berries and Saffron benefit from Oral Tradition.
– Poppies, Dates and Tomato do the same with Goddess of Festivals.
– Other resources benefit from Pantheons that grant bonuses to their valid improvements too (Pastures, Mines, etc.

Monopolies & Corporations Game Mode:

This mod is fully compatible with and supports the M&C Game Mode from the Viertnam & Kublai Khan NFP DLC.
If you have subscribed to Retheri(HGVhGVxJY4Cz2xD0)’s Resourceful 2 Monopolies and Corporations Patch Mod then you need to disabale that Mod as it’s no longer needed because now Resourceful 2 has in-built compatibility with the Game Mode. Otherwise both Mods would clash and cause the Game to not work.

Special Thanks:

To Retheri(HGVhGVxJY4Cz2xD0) who made the Resourceful 2 M&C Patch Mod and made this Mod compatible with the Monopolies & Corporations Game Mod when we couldn’t do that ourselves!
Also Credit to him/her for the Product Names of the Resources that we have incorporated into this Mod.

Compatibility:

This mod is fully compatible with:
Civitas Resources
YNAEM
Earlier Lumbermills
Expanded Religions

Supported Languages:

English
Spanish
German
Chinese
Russian
Portuguese (Thanks to @TheColdHands)

Note:

[GS] Volcano tiles and Lumber Mill Resources: All Luxury Resources that previously required the Lumber Mill to be improved now require a new Improvement: Sawmill.
This change is made because previously resource tiles that also contained Forest/Rainforest when hit by a Volcano, the Forest/Rainforest Feature would be removed, which would make it impossible to improve the resource again. Now the Sawmill is added as the requirement to improve those Resource, which can’t be destroyed by natural Disasters, only Pillaged.
Sawmill: Can be constructed on tiles with Bamboo, Cherry Tree, Ebony, Maple or Sandalwood Luxury Resources. Districts receive +1 Production Adjacency Bonus per Sawmill (for reference, Lumber Mills add 1 Production per 2 of them). Doesn’t contribute to the Boost trigger of "Mass Production" technology (there is no workaround for this). Changes have been made to make any requirement that checks for a Lumber Mill to also consider a Sawmill Improvement (in other words, any bonuses applied to Lumber Mill tiles will also be given to Sawmill tiles).

Known Bugs:

Due to the Asset Limit Bug, this Mod may not work alongside many other heavy Asset Mods like Warfare Expanded or Urban Complexity. Depending on the number of Asset Mods and DLCs enabled, it may work or not. For now, we know that it’s an Assets Issue and we hope Firaxis will fix it someday.

Previous Version of the Mod:

Download Resourceful 2 V3.1 from Dropbox.[www.dropbox.com]