Night’s Watch Election Rework
AGOT submod that reworks how the Lord Commander of the Night’s Watch is chosen through a proper voting simulation
In base AGOT, the choosing works through a hidden scripted succession system. It gets the job done, but it can often feel a little opaque and a little too detached from the actual men of the Watch. This submod reworks that process into something that feels more like a real choosing at Castle Black, where rivalries, reputation, command, temperament, and standing among the brothers all matter.
Instead of simply handing the office to a hidden pick behind the curtain, Night’s Watch Election Rework simulates support across the Watch and uses that result to determine who is raised as the next Lord Commander.
If you have ever wanted the choosing to feel more political, more personal, and more grounded in the men actually serving on the Wall, this is the mod for that.
If you’re not playing as Lord Commander of The Night’s Watch you will still get the decision of seeing who will most likely be the successor since this is the first official version of the mod and I would love some feedback!

- Reworks Lord Commander succession in AGOT into a fuller Night’s Watch election
- Uses a Watch-wide pool of black brothers and likely contenders
- Simulates expected support before the next Lord Commander is chosen
- Makes candidate quality matter, but also relationships, command loyalties, religion, culture, and personality
- Adds a player-facing preview decision to review the likely successors
When the current Lord Commander dies, the mod builds a shortlist of real contenders from across the Night’s Watch and weighs which men the brothers are most likely to rally behind.
Support is influenced by:
- Martial ability, stewardship, learning, prowess, prestige, piety, and overall fitness for command
- Night’s Watch experience, role, and general standing
- Opinion, friendships, rivalries, and nemeses
- Religion and culture
- Command and post loyalties such as Eastwatch, the Shadow Tower, Castle Black, and ranger influence
- Trait aversion, where certain men strongly distrust certain personalities
This means the choosing now feels far more personal and believable:
- A feared but disliked man may struggle even if he is formidable
- A respected veteran can gather broad support without having the best raw stats
- A strong outsider can still win, but usually needs the merit to overcome distrust
- Brothers are more likely to support men they know, serve under, respect, or resemble
This mod adds a decision that lets you review the likely successors before the office falls vacant.
The preview shows:
- The men currently most likely to be chosen
- Their expected support among the Watch
- A flavor read on the sort of man the brothers seem ready to raise
This is meant both as a flavor feature and as a way to make the system more transparent to the player.
- This mod reworks AGOT’s scripted Lord Commander election rather than adding a standard elective law
- It is designed to preserve a clean succession handoff while changing who is actually chosen
- It is intended to feel more believable and more political, not necessarily more fair
- A newcomer can still rise, but he will usually need real strength or support to do it
A Game of Thrones: Beta 0.4.30.1 for CK3 Version 1.18.4.
Put it after AGOT in your load order.
Should be compatible with most mods unless they directly edit the Night’s Watch succession system, especially:
- AGOT Night’s Watch succession effects
- The choosing / Lord Commander death flow
- Related Night’s Watch scripted effects, values, or on_actions
If another mod also changes how the next Lord Commander is selected, there will probably be conflicts.
Works perfectly with my other mod: Everyone can send to The Night’s Watch
I wanted the Lord Commander’s choosing to feel like an actual Night’s Watch election rather than a mostly hidden scripted pick.
The Wall is supposed to be full of old loyalties, hard men, bitter men, noble exiles, experienced rangers, practical stewards, and brothers who remember exactly who they trust and who they do not. The choosing should reflect that.
This submod tries to make the office feel earned, contested, and rooted in the men of the Watch.
If anything feels off, too swingy, too one-sided, or too predictable, let me know. Balancing a succession simulation like this is an ongoing process, and feedback from actual play is the best way to make it better.
