Flight Path

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Author: Anter583

Last revision: 2 Apr at 21:04 UTC

File size: 84.57 KB

On Steam Workshop

Description:

Tracks the systems you visit and displays them in your nav menu as a continuous faint line going from the first to the last system logged as a nav aid.

This mod was inspired by similar mechanics I’ve seen in other space games.

Technical

Specifically, your current system is recorded when :

  1. The player loads into a world
  2. The nav menu’s travel animation starts
  3. The nav menu’s universe to system zoom in animation plays

As far as I’ve tested these cover all the edge cases I could find.

The info is stored inside the player file based on serverID, so each visited server should have its own flight path.

It should only have a tiny impact on savefile size, I measured each visited system as taking up about 23.5 bytes.

But just incase, the mod supports adding a hard storage limit and cutting out the system’s Z coordinate (yes this game has a 3D coordinate system) via its config file.

I have not tested if it works clientside or not, probably wont as it makes use of a generic script controller.

Uninstallation

The mod is safe to install and uninstall at any point, but note that the mod’s stored data will still be left over in the savefile.

I haven’t yet designed a tool for erasing the mod’s data, but the mod does track visited serverIDs for the purpose of being able to do so without needing access to all visited servers.

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Anter583's Utility LibrarySteam Workshop