AIZeus
Transform your ArmA 3 missions with intelligent AI that coordinates tactics, calls fire support, and adapts to the
battlefield in real-time.
Server-side only — players don’t need any mods to connect!
True Fog of War — Unlike vanilla ArmA AI, AI Zeus units only know what they can actually see. Information is
gathered through line-of-sight, shared between squads, and decays over time. No more omniscient AI.
Tactical Decision Making — The AI commander continuously analyzes the battlefield and selects appropriate
tactical states: offensive pushes, defensive holds, or tactical withdrawals based on force ratios and intel quality.
Coordinated Response — When contact is made, AI Zeus coordinates the response across multiple squads with
suppressive fire, flanking maneuvers, smoke deployment, and fire support requests.
- Fog of War — AI only knows what it can see
- Intel System — Information decays over time, creating realistic uncertainty
- Tactical States — Switches between offensive, defensive, and retreat modes
- Classical Doctrine — Based on real military principles (Clausewitz friction)
- Visual Detection — Line-of-sight based enemy spotting
- Audio Detection — AI hears gunshots with realistic range and weapon-based modifiers
- Drone Recon — UAV operators deploy drones to scout enemy positions
- Explosion Deafness — Nearby explosions temporarily deafen AI units
- Vision Limiter — AI cannot see through grass or smoke — concealment works!
- Building Garrison — AI occupies buildings during defensive posture
- Static Weapons — AI mans HMGs, GMGs, mortars, and AT positions
- CQB Clearing — Room-by-room building clearing with grenades
- Suppression Response — AI reacts to incoming fire with cover and return fire
- Skill Degradation — AI accuracy decreases under suppressive fire
- Close Air Support — AI calls in CAS strikes on concentrated enemies
- Artillery Barrages — Coordinated artillery on player positions
- Counter-Battery Fire — Detects incoming artillery and returns fire on source
- Reinforcements — Dynamic spawning when taking heavy casualties
- Escalation System — 4-level proportional response (scout → QRF → reinforcements → fire support)
- Environment Tactics — AI adapts formations to terrain (forest, urban, hills, open)
- Ambush Tactics — L-shaped ambushes with coordinated triggers
- Night Operations — Flares, tighter formations, slower movement at night
- Leapfrog Retreat — Organized bounding withdrawal under fire
- Transport System — AI uses APCs, trucks, and helicopters for repositioning
- Paradrop Support — Helicopters paradrop troops over target positions
- Medic System — Wounded AI call for help, medics heal with proper animations
- Resupply System — Ammo sharing and resupply crate spawning
- Headless Client — Automatic load balancing across HCs
Add AI Zeus to your mission in seconds:
Mission Maker Features:
- Marker directives — Use AIZEUS_ATTACK_* and AIZEUS_DEFEND_* markers to direct AI
- Unit blacklisting — Exclude specific units with AIZEUS_blacklisted variable
- CBA Settings — Full in-game configuration when CBA_A3 is loaded
- Every system can be individually enabled/disabled
- ArmA 3
- CBA_A3 (optional — enables in-game settings menu)
- Documentation & Guides[clanofbrothers.com]
- Full Changelog[clanofbrothers.com]
Current Version: 1.7.5