AIZeus

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Authors: Hellion [CoB], Boot Jack Bill [CoB]

Last revision: 4 Apr at 16:32 UTC

File size: 896.31 KB

On Steam Workshop

Description:
AI Zeus – Autonomous Battlefield Commander

Transform your ArmA 3 missions with intelligent AI that coordinates tactics, calls fire support, and adapts to the
battlefield in real-time.

Server-side only — players don’t need any mods to connect!


What Makes AI Zeus Different?

True Fog of War — Unlike vanilla ArmA AI, AI Zeus units only know what they can actually see. Information is
gathered through line-of-sight, shared between squads, and decays over time. No more omniscient AI.

Tactical Decision Making — The AI commander continuously analyzes the battlefield and selects appropriate
tactical states: offensive pushes, defensive holds, or tactical withdrawals based on force ratios and intel quality.

Coordinated Response — When contact is made, AI Zeus coordinates the response across multiple squads with
suppressive fire, flanking maneuvers, smoke deployment, and fire support requests.


Features

Core AI Systems
  • Fog of War — AI only knows what it can see
  • Intel System — Information decays over time, creating realistic uncertainty
  • Tactical States — Switches between offensive, defensive, and retreat modes
  • Classical Doctrine — Based on real military principles (Clausewitz friction)

Detection Systems
  • Visual Detection — Line-of-sight based enemy spotting
  • Audio Detection — AI hears gunshots with realistic range and weapon-based modifiers
  • Drone Recon — UAV operators deploy drones to scout enemy positions
  • Explosion Deafness — Nearby explosions temporarily deafen AI units
  • Vision Limiter — AI cannot see through grass or smoke — concealment works!

Combat Systems
  • Building Garrison — AI occupies buildings during defensive posture
  • Static Weapons — AI mans HMGs, GMGs, mortars, and AT positions
  • CQB Clearing — Room-by-room building clearing with grenades
  • Suppression Response — AI reacts to incoming fire with cover and return fire
  • Skill Degradation — AI accuracy decreases under suppressive fire

Fire Support
  • Close Air Support — AI calls in CAS strikes on concentrated enemies
  • Artillery Barrages — Coordinated artillery on player positions
  • Counter-Battery Fire — Detects incoming artillery and returns fire on source
  • Reinforcements — Dynamic spawning when taking heavy casualties

Tactical Behaviors
  • Escalation System — 4-level proportional response (scout → QRF → reinforcements → fire support)
  • Environment Tactics — AI adapts formations to terrain (forest, urban, hills, open)
  • Ambush Tactics — L-shaped ambushes with coordinated triggers
  • Night Operations — Flares, tighter formations, slower movement at night
  • Leapfrog Retreat — Organized bounding withdrawal under fire

Logistics & Support
  • Transport System — AI uses APCs, trucks, and helicopters for repositioning
  • Paradrop Support — Helicopters paradrop troops over target positions
  • Medic System — Wounded AI call for help, medics heal with proper animations
  • Resupply System — Ammo sharing and resupply crate spawning
  • Headless Client — Automatic load balancing across HCs


Easy Integration

Add AI Zeus to your mission in seconds:

// Add to your init.sqf AIZEUS_controlledSide = east; AIZEUS_enabled = true; [] call AIZEUS_fnc_init;

Mission Maker Features:

  • Marker directives — Use AIZEUS_ATTACK_* and AIZEUS_DEFEND_* markers to direct AI
  • Unit blacklisting — Exclude specific units with AIZEUS_blacklisted variable
  • CBA Settings — Full in-game configuration when CBA_A3 is loaded
  • Every system can be individually enabled/disabled


Requirements
  • ArmA 3
  • CBA_A3 (optional — enables in-game settings menu)


Links

Current Version: 1.7.5