Occultist- A Summoner Overhaul
Are you bored of Vanilla summoner? Don’t get me wrong, summoner is pretty strong (especially near the start of the game) but once you play more, it’s really just doing the same thing, and it isn’t terribly interactive at times. Which brings me to this mod. When making this, I had the following things in mind:
- Give summoners more to do with their skills beyond just summoning and a couple of buffs here and there
- Make chaos damage spells feel actually useful
- Give some more synergy with phys damage dealers
- More summons to play around with (ofcs)
Hopefully I’ve managed to do that, but I’ll let you be the judge of that! And if I haven’t, let me know!. Now, onto the specifics:
Not much, really, I think summoner is actually pretty balanced overall, it just feels a bit boring at times. That said I did make a few changes
- Summoner has now been renamed to Occultist. This fits in better with the themes that I’m using for this mod
- Dimensional bolt now costs 1 ap
- Totems have a bit more health scaling, but I’m not sure if it’s enough yet
- All Source infusions (Necrofire, Ice, Cursed Electric, Acid) have been changed from 2SP to 1SP
This mod adds 15 new spells of all different tiers. There are two important spell types I’ve added:
- Hexes- Hexes are debuffs resisted by Magic armor. Each hex costs 1ap to use and damage magic armor. Any enemy can only have one Hex at a time. Later in the game, these can be upgraded to stronger versions with a spell
- Glyphs- Glyphs are magic circles on the ground that provide a variety of effects to anyone standing in them. They help you, hinder enemies, or both!
- The Eldritch- If you like you lovecraftian horror, this is the playstyle for you. Physical damage dealing summons and spells galore. We’ve got Tentacles, giant worms, Godlike creatures- come check it out!
Here is a full list of added spells and their requirements: Occultist Skill Sheet[docs.google.com]
A new status has been introduced: Corrupted. Corrupted reduces an enemies STR, FIN, INT, CON and WITS with each stack (Max 3). When you kill or cast manifest on a corrupted enemy, an Eldritch Parasite is summoned to help you for 3 turns. The higher the stacks of haunted, the stronger the parasite summoned. Parasites deal physical damage.
These skills can all be bought from Elendra, Occult Master who you will find throughout your travels. She can be found in:
- Fort Joy: Next to the beach waypoint with the kid
- Lady Vengeance: Lower deck (the first one without the mirror) in Dallis’ Chambers
- Driftwood: In the docks near where you find Higba
- Arx: On the bridge in the main city leading to the church
Let me know what you think of this mod in the comments. Any suggestions on balance are welcome. Check the Changelog to keep track of any changes I’ve recently made
- Larian Studios for making this game and the editor
- The divinity discord group (shoutouts to Zerd, Odinblade, LaughingLeader, DerCapac, Bluefire and Kalavinka) for answering my incessant questions.
- The art team in Dota 2 for some dope art I used for some of the game icons
- The art team in Path of Exile for this lovely Witch header art.
Hybrid Spells Expanded- Definitive Edition: (Steam, Nexus[www.nexusmods.com])
Make Grenades Great Again- Definitive Edition (Steam, Nexus[www.nexusmods.com])
Check out the Addon for this mod too! It makes the summons Permanent:
Permanent summons Addon
Revisions:
Old revisions of this mod are available below. Click the link to download.