CodeOptimist’s Assorted Alterations

If you liked this item, please rate it up on Steam Workshop page.

Author: codeoptimist

Last revision: 12 Dec, 2020 at 20:11 UTC (8)

File size: 380.93 KB

On Steam Workshop

Description:

Vanilla quality of life improvements; patches of popular mods.

────────────────────────────────────
Want to chat about this mod? Join our Discord![discord.gg]
Consider leaving a rating, the first few make a big difference. <3
Try my others: Jobs of Opportunity (While You’re Up), Assorted Alterations, Stockpile & Ingredient Filters, Resource Tracker (Ship Progress).

🡱

Features

Settlement restock indicator.
Restock countdown for each settlement on world map (appears after trade).

Global and per map default ingredient search radius.
A new default can be set from any bill, or from mod settings.

Pause on "beginning their assault".
When a staged attack actually commences, not just appears.

Shift+scroll cycle area restrictions.
Shift + scroll wheel on area restrictions will cycle them for all listed pawns (colonist or animal).
Works with colonist and animal-specific areas from Alex TD’s Enhancement Pack.
Also recommended: VouLT’s Better Pawn Control for policies.

Butcher small creatures recipe.
Conserve freezer space with a <= 75 meat yielding creature recipe.

Meat-counting butcher recipes.
Make just what you need; automate your longpig clothing line!
Different recipes to count various combinations of animal, human, and insect.

Separate cannibal and insect meals to avoid ingredient mixing.
Never again suffer through a single meal contaminating entire stacks.
Feed your favorite brute just what she likes!
Insects to breed and prisoners to feed!

Supports non-vanilla insectoid and humanlike.
Bulk recipe variants available in settings.
Disallowed in starting food restrictions by default.

To preserve balance these extra meal types have:
* Disabled generation (e.g. resource pod drop, map prisoner cell spawn).
* Disabled buying (trade stock generation).
* Disabled scatter on map generation.

Patch Better Pawn Control for newborns.
Hatched and birthed animals will inherit the entire restriction policy of their parent.

Patch Quality Builder to preserve forbidden.
Patches a bug where quality designations overwrite forbidden on game load.

A heartfelt thanks for addressing these problems initially:
* Rock5’s Butchers Can Count Meat
* Tremeloe’s Cook Cannibal Meal (IndividualStack)

Links

GitHub[github.com] Our Discord[discord.gg] Official RimWorld Discord[discord.gg]

@Modders

Tired of updating your descriptions in 4 places? Steam, About.xml, UpdateNews.xml (HugsLib), Settings.xml (tooltips). Try my mod description tool.[github.com] Better yet, I’ll walk you through it.[discord.gg]

Boring details about me.

I often make things for myself, but stop short of sharing them with the world. When coding I have passion to fuel me, but when finished it’s gone.

I always want to share my creations back with the communities whom I have benefited so much from in the way of their creations, but it pains me that it takes more than snapping my fingers.

Instead I endure the minor tediums I have always struggled motivationally with: the descriptions, explanations, settings, code repositories, websites, blog posts, uploads, screenshots, and community sharing.

Suddenly a mind-numbing office job, I think of how I could be working on that thrilling next project instead… if I only let this one sit, finished for me, but no one else. And for years I’ve done exactly that with dozens of projects: let them sit.

But here I’m not just coding, I’m publishing some RimWorld mods that I make for myself; because this is such a lovely community I’m hoping when I read, "We like your things too!" it’ll be just enough encourangement to push through that tedium, and publish each and every one of those other projects I’ve spent years on. 🙂

So thank you.
Christopher Galpin (CodeOptimist)[codeoptimism.com]