DARGAN: RETURNING GROUND

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Author: victorguezESP

Last revision: 6 Apr at 12:42 UTC

File size: 13.91 MB

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Description:


By April 2022, the war between Ardavan and Bayran has stalled into a brutal war of attrition. The Dargan Valley remains the main front, with both sides holding fortified positions across villages, hills, and key routes, and neither able to achieve a decisive breakthrough.

The Ardavan government has enacted a partial mobilization, bringing reserve formations into active combat to reinforce depleted units and support renewed offensives aimed at retaking lost observation posts, high ground, and supply routes. Bayran continues to hold tactically advantageous positions overlooking the valley, using artillery strikes and drone reconnaissance to disrupt Ardavan’s attempts to concentrate forces for larger operations.


Overview

Sunday, 3rd April, 2022.
0700 Hours

As part of Ardavan’s ongoing counteroffensive in the Dargan Valley, reserve units have been ordered to retake several small settlements lost during the early weeks of the war. One of these is the village of Hin Ardzan and its road checkpoint, which sits along a secondary road leading toward a key observation point in the sector.

Following a brief artillery strike on suspected Bayrani positions, elements of the 373rd Motor Rifles Regiment “Tarkash” are moving in to secure the village. A section composed of two motorized platoons (NIZAK 1 and NIZAK 2), will advance into Hin Ardzan, clear any enemy presence, and establish control of the area. Securing the village and its checkpoint will help reopen the road and strengthen Ardavan’s position in this part of the valley.


Features
  • This is a second part of my mission DARGAN: Lost Contact
  • Play time: 20-25 minutes.
  • Custom made adaptation of the map for a Caucasus-like immersive appearance, using Deformer.
  • Custom, fully fledged, lore in the diary records.
  • Custom royalty-free music for ambience.
  • A3 Wounding System – AIS Revive included.
  • Unstuck squad members script via Radio 1-7 (we all know how AI works…)

DISCLAIMERS

You can ignore Project BLUFOR’s other dependencies (3CB BAF Weapons), it works completely fine only with the RHS ones for this mission.

AI behaviour mods such as LAMBS, VCOM… should not be used in this mission to not break its functionality. ACE also seems to have issues with the AIS Revive system

Tags: singleplayer, military, tactical, mountain warfare, sp, reconnaissance, infantry, squad-based, ardavan, bayran, ficticious, lore, dargan valley, post-soviet, geopolitics, realism