[WOTC] Breakthrough Time
Breakthroughs are a nice touch, but their research time may not suit every playstyle.
Ever feel like they are too slow for your campaign or that certain ones are simply not worth it?
This mod lets you configure many aspects of them, per-breakthrough.
Features
- Allows you to, per breakthrough:
– Set it as a breakthrough, normal tech, or disabled
– Set the research time (vanilla, instant, or up to 30 days)
– Set how many times it is researchable (NEW)
– Set the repeat increase cost (instant or up to 30 days) - Set the current available breakthrough
- View enhanced context like times researched and eligibility
- Adds three new console commands
New Console Commands
- BTSJMakeBreakthroughAvailable
– Use the command with no input to get a list of YOUR modlist’s breakthroughs
– Use it with a name, or a number from that list, to make it available for research
– NOTE: Will not force ineligible breakthroughs to become available - BTSJMakeRandomBreakthroughAvailable
– Use the command to make a random eligible breakthrough available - BTSJListBreakthroughRequirements
– Use the command with no input to get a list of YOUR modlist’s breakthroughs
– Use it with a name, or a number from that list, to list a breakdown of its requirements
– Lists the techs, items, and special requirements as well as if each one is met or not
Requirements
Supports but does not require Mod Configuration Menu
Compatibility
- Lightweight and compatibility-friendly; zero overrides
- Compatible with any mod-added breakthrough
- Safe to add mid-campaign
Commander, we’ve had a breakthrough – our science breakthroughs now answer to you.
