Bandage Display Dice Roll Tooltip
Will put the duration and amount healed per turn on bandages’ tooltips. This will also include during crafting.
The quality of the material (What is the bandage is made out of). Multiply this by any "Lv. Quality" Bonus from crafting. If it has a comfort trait, then it will increase the power of the Bandage.
From there, the squareroot of the Regeneration Skill is multiplied to the power.
Specifically your final power of the Bandage will be,
. Let this value be finalPower.
This follows the same formulas as the other heal over time, Nature’s Blessing.
The Duration will be as follows:
And for the dice rolls:
Num of Dice:
Dice Sides:
Mostly though, I just wanted to see the information on the bandage itself. There’s differences between default oak bandages, from using a base level Silk (Easy to obtain and good healing qualities) + a high level Herb (requires farming), and from using Cotton that is high leveled. You can see the numbers (not the formula) from just using it and checking the buff so it seems fair.
Slight Disclaimer: Bandages have scaling based on specifically of the character’s Regeneration Skill — in this case I specifically used the Player’s Regeneration Skill for the description. If placed in an ally’s inventory for example, it is not reflected with their Regeneration Skill and won’t be as accurate to them because you’ll probably have different Regeneration Skill than them. Mostly because I wasn’t sure how to get specifically their "Chara" value as it wasn’t called in the Method I modified.