Frontline – Trenches (Continued)

If you liked this item, please rate it up on Steam Workshop page.

Author: Mlie

Last revision: 15 Jul, 2025 at 18:17 UTC

File size: 11.06 MB

On Steam Workshop

Description:


Update of Wuergers mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1545180996
with permission
If you like the mod, show the original author your appreciation here[ko-fi.com]

The release of RimWorld 1.6 added improved support for Asset Bundles[github.com].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the previous version of this mod here.

– All guns should now show range when placed
– Fixed some icon and blueprint size-differences
– 1.0 version should have the correct rotation of the turret
Added the CE-patch into the mod CE-patches now included in the main CE-mod instead
Chinese tanslation by 赤光的宣言

[discord.gg]
[github.com]


The popular Mod-pack, focussing on the defense of your colony is out now: FRONTLINE! Of course, all of them can be used as a stand-alone (with one exception: FRONTLINE – Additional Guns needs at least FRONTLINE – Trenches or FRONTLINE – Bunkers)

=====Changelog V.3======
– Fixed Bug: Scherenfernrohr is now deconstructable and relocateable
– Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2======
– lowered aiming and cooldown time of PAK to improve it
– Fixed Bug: Enemys won’t spawn with MGs during raids
– Fixed Bug: Scherenfernrohr now has a Thingclass by itself
======================

=====Changelog=====
– adjusted volume of mgs
– mgs now buildable under roof
– mgs now need ammo (machine table)
– adjusted accuracy of pak and mortar
– adjusted pricing of ammunition
– raised cooldown of mgs
– lowered damage of mgs
====================

This portion is the known trenches mod, including:

-Two types of trenches. (provides 80 % cover. Very vulnerable to explosions)
– A ladder for leaving your trench faster. (provides 60 % cover)
– A "Step", so your people can "reach" nearby machine guns. (not needed, just for optics. Build your machinegun with the interaction-cell FIRST! – provides 60 % cover)
– A new type of sandbags (only need cloth for construction instead of steel, but only provides 50 % cover)
– Razorwire for defence (deals no dmg but slows down your enemy)
– Floorings: Trench Tiles, Trench Dirt and "No man’s land" (slows down people by 28 %)

– 3 new machine guns ( MG 08/15, MG 34, MG 42), with or without sandbags. Now Ammo needed
– A mid range mortar (needs ammo). Fires rapidly, but has a small detonation radius.
– A Howitzer (needs ammo). Deals more damage and can reach every point.
– An Anti-Tank gun (PAK, needs ammo). Deals immense damage (No detonation! It’s just AP-Ammunition), but takes long to aim and reload. Added in to have a powerful defence against Centipede.
– A "Scherenfernrohr" – special optics to improve the accuracy of your Howitzer and AT-Gun.

New and updated sounds (explosions, incoming missles, mg-fire), mostly extracted from actual wartime recordings.
This mod should be safe for existing save-files.

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: defense