All Faction – Monster Hunting (Updated for WHIII)

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Author: Kerrberos

Last revision: 14 Apr, 2025 at 00:39 UTC

File size: 2 MB

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Description:

This is a WHIII update of Prop Joe’s update of DarudeSandKing’s "All Faction – Monster Hunting".

I’ve updated the monster home regions for the WH3 map and also added quests for each of the monsters, to give you something in the UI to point you to them. These quests are not tied to actually unlocking the monsters themselves and can be abandoned if you don’t want to see them in your quest log. The quests spawn on turn 10, and this is when the monster RoR’s are unlocked for factions that start out owning the key settlements, but you can still unlock a monster before turn 10 if you capture one of the key settlements.

In the process of updating the mod, I also had to simplify the recruitment script a bit to get it to work. You now recruit monsters by occupying and holding their home regions. Doing so adds them to your RoR pool. Another faction occupying the monster’s home region will cause the monster to abandon your faction (and become recruitable by the current settlement owner).

AI do recruit the monsters, though in ~50 turns of testing it seems they only recruit them if the base monster type is a part of their race, (Dark Elves/Medusa, Greenskins/Spider Queen, Skaven/Abomination). Monsters exist in the garrisons for either the base settlement chain or a global landmark in most of their home regions, so you’ll likely still have to face the monsters in battle before being able to recruit them.

This can be added mid-save, but not removed. (You will not get the missions if added mid save)

SFO submod created by Jopanis @ https://steamcommunity.com/sharedfiles/filedetails/?id=3361599589

Compatible with:
IEE – yes!
Old World – no.