Quarry Co.

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Author: Ted Bunions

Last revision: 11 Mar at 10:22 UTC

File size: 3.25 MB

On Steam Workshop

Description:
Quarry Co.

Dig in. Literally.


Overview

Quarry Co. adds four sizes of quarry pits that let your colonists extract stone chunks and minerals from the ground. No more strip-mining the entire map for granite. Just build a quarry and assign quarriers. Spawned resources are automatically marked for hauling.

Buildings

Small Quarry (3×3)

  • Cost: 30 wood, 10 steel
  • Up to 9 workers at once
  • Yields stone chunks, steel, slag, silver, and components

Quarry (5×5)

  • Cost: 80 wood, 30 steel
  • Up to 25 workers at once
  • Same drops as small, plus gold, jade, plasteel, and uranium

Large Quarry (7×7)

  • Cost: 150 wood, 60 steel, 2 components
  • Up to 49 workers at once
  • Great drop rates for rare materials

Grand Quarry (9×9)

  • Cost: 250 wood, 120 steel, 4 components
  • Up to 81 workers at once
  • Requires Advanced Quarrying research (Industrial tier, 1200 cost)
  • Highest drop rates for plasteel, uranium, gold, jade, and components
  • Construction skill 6 required

How It Works
  • Build a quarry (requires Quarrying research, 400 cost, Neolithic tier)
  • Quarrying is its own work type in the work tab (separate from Mining)
  • Multiple pawns can work the same quarry simultaneously (1 per tile)
  • Each quarrying cycle produces a random resource based on quarry size
  • Resources spawn unforbidden with a haul designation
  • Toggle quarrying on/off with the gizmo button

Settings

Configurable in mod settings:

  • Workers per tile multiplier (default 1.0x, range 0.1-3.0)
  • Auto-haul quarried resources (default on)
  • Minimum mining skill for quarrying (default 0, range 0-20)

Compatibility
  • Vanilla-friendly – no DLC required
  • Safe to add mid-save
  • RimWorld 1.6

Changelog

v1.1 – Grand Quarry, separate work tab, multi-worker fix

  • Added Grand Quarry (9×9) with best rare material drop rates
  • Added Advanced Quarrying research (Industrial tier, requires Quarrying)
  • Quarrying is now its own work type (separate column from Mining)
  • Fixed multi-worker quarries: multiple pawns now reliably work the same quarry
  • Added minimum mining skill setting (set to 0 to allow any pawn)

v1.0 – Initial release

  • Added small, medium, and large quarries
  • Multiple miners per quarry, auto-haul on spawned resources
  • Random resource drops scaled by quarry size


Credits

Author: Ted Bunions

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