Ultimate Empire at War 4.0.65

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Author: Vanox

Last revision: 18 Jul, 2022 at 22:23 UTC

File size: 203.62 MB

On Steam Workshop

Description:

This classic legacy mod is abandoned by the original devs, but I loved this mod back in the days, so I decided to reupload this, fix some bugs of the two versions and make improvements 🙂

Major differences between 4.0 & 4.0.65:
– You can build endless SSDs (Executor-class) as Empire in 4.0 / three SSDs (Executor-class) as Empire in 4.0.65
– You can build the SSD Eclipse 1 over Byss in 4.0.65 / it’s unavailable in 4.0
– Some new other units like E-Wing and Nebula Star Destroyer in 4.0.65
– Removed limit on space stations in GC in 4.0.65

Check out the Submods:
Infinite Unit Cap
1 Credit 1 Second
1 Credit 1 Second and Infinite Unit Cap

How to launch:
Ingame FOC Options->Mods / Launch-options of EaW in Steam->’STEAMMOD=1968507491′

**bug fixes and changes by me, both versions were considered (see below) ↓↓↓


Version 4.0.65

New Galactic Campaigns:
– Rising power (improved skill, start with a single planet)
– Fight the Empire (hard skill, about 40h full playtime, only 1 opponent)
– Exterminate the Rebellion (hard skill, about 40h full playtime, only 1 opponent)
– Galaxy at War (normal skill)
– Galactic Conflict (low skill, campaign from EaW)

New Planets:
– Mechis 3
– Ebaq9
– Hapes
– Lok
– Onderon
– Yaga Minor
– Bastion
– Trandosha

New Maps:
– Mechis 3 Land & Space
– Corulag Land & Space
– Carida Land & Space
– Endor Space
– Byss Space
– Geonosis Space
– Kuat Space
– Sullust Space
– Wayland Land & Space
– Bastion Land & Space
– Yaga Minor Land & Space
– Trandosha Land & Space
– Alderaan Land (non destroyed) & Space (non destroyed)
– Geonisis Space Rumble (space skirmish)
– Deep Space (space skirmish)
– Kessel Crator Chaos (land skirmish)

New Heroes:
– Sate Pestage
– Cpt. Gilad Pellaeon
– Booster Terrik
– Admiral Daala
– Mara Jade
– Kyle Katarn
– Combat Medic
– Admiral Piettt with Super Star Dreadnaught Executor
– Lord Vader (TIE-Squadron)
– IG-88B (changed)
– Red Squadron

New Buildings:
– Imperial Palace
– Mandalorian Warrior Barracks

New Upgrades:
– Supplies Upgrade Level 3 for Rebels/Empire

New Land Units:
– Mandalorian Warriors for Underworld
– Combat Medic for Rebels
– Imperial Royal Guards (Redrobes) for Empire
– Dark Side Adepts for Empire

New Space Units:
– Ravager Star Destroyer
– Errant Venture Class II Star Destroyer (red, Booster Terrik)
– Chimera Class II Star Destroyer (Pellaeon)
– Imperial Star Destroyer Gorgon (Daala)
– Acclamator Class I & II
– Imperial Star Destroyer Class I & II
– Venator Cruiser
– Super Star Dreadnaughts for Underworld/Rebels
– Old Dreadnaughts for Rebels/Empire/Pirates/Underworld
– Modified Dreadnaught for Rebels/Empire
– Dreadnaught Fighter Carrier for Rebels/Empire
– IPV-1 for Rebels/Empire/Pirates/Underworld
– Nebulon-B Hospital ship for Rebels
– TIE-Droid Starfighter
– Assault Gunboat Starfighter
– TIE/ad Avenger (TIE Advanced)
– Agressor Assault Fighter
– Z-95 for Rebels/Pirates/Underworld
– Arc Hammer Fighter Factory Ship (Empire skirmish only)
– Nebulon-B (with new hangar bay)
– MC80 Mon Calamari Cruiser Liberty Type with new hangar bay
– MC80 Mon Calamari Cruiser Home One Type with new hangar bay and new extra Turbolaser
– Home One (Ackbar) with new hangar bay
– Assault Frigate with new hangar bay
– Death Star I available again
– E-Wing fighter
– Nebula Star Destroyer
– Eclipse 1 SSD

New Easter eggs:
– Han Solo easter egg
– ISD Hydra, ISD Manticore, ISD Basilisk easter egg

New Sound sets:
– Old Dreadnaughts
– Modified Dreadnaughts
– Dreadnaught Carriers
– Ravager
– TIE-Droid

Other:
– New completely reworked directory system for XML files to improve loading times and faster memory access
– Renewed LUA System for skirmish
– Recoded tech dependant starfighter system for Arc Hammer Factory Ship
– Renewed Splash Starting Screen and Game Main Menu Screen
– 140 changes to textfiles, including german canon issues solved ("Kossal" changed to canon "Kessel")
– German Texts added per unit addition

Changes:
– Removed limit on space stations in GC
– UEAW planets now have weather information at loading screen
– Sate Pestage’s cost reduction works different
– Venator Cruiser Concussion Missles weakend
– Arc Hammer Factory Ship Engine Hardpoint added
– Chimera SD hardpoints changed to ISD class II hardpoints

– Story campaign is now fully playable and playtested! (May have to restart the affected missions)**
– Added traderoute from Ryloth to Nal Hutta and from Honoghr to Nal Hutta for campaign**
– Story missions ‘Hypori’, ‘Dathomir’ and ‘Bespin’ softlocks are fixed**
– AI and Difficulty tweaks**
– Added Multiplayer Campaigns (GCs)**
– Added traderoutes for "EaW – Galactic Conflict (UEAW)"- GC to prevent softlocks**
– Inserted missing Darth Vader (TIE) into normal GCs**
– Added language-files to fix the "TEXT MISSING" error**
– SSD Executor-class fighter bay’s spawned units as underworld fixed**
– SSD Executor-class balancing changes**
– Mara Jade lure and thermal detonator ability fixed**
– Changed Kashyyyk back to normal FOC map (land) due to massive bugs**
– Fixed wrong Corulag map preview image by creating a new one**
– Fixed reinforcement spawn and capture point bug**
– Death Star 1 & 2 balancing changes**
– Death Star 2 superlaser fixed, can destroy starbases as intended now**
– SSD Eclipse 1 superlaser fixed**
– SSD Eclipse 1 balancing changes**
– Increased skirmish land population limit to 50**
– Darkside Adepts affiliation changed from empire and underworld to empire only**
– Dreadnaught Carrier balancing changes**
– Dreadnaught Carrier rebels can be built anywhere now, to align it with empire’s version**
– Nebulon-B Frigate affiliation changed from rebels and underworld to rebels only**
– Admiral Piett build bar and text fixed**
– Admiral Piett multiple duplication bugs fixed**
– Admiral Piett behavior fixed, he is now a space unit as intended**
– Admiral Piett balancing changes**
– Bastion space map and land map are fixed**
– Mechis 3 land map fixed**
– Nebula Star Destroyer affiliation changed from all to rebels only**
– Nebula Star Destroyer’s fighter bay revised**
– Nebula Star Destroyer ‘Boost Shield Power’ ability added**
– E-Wing affiliation changed from all to rebels only**
– Venator Cruisers are buildable in GC at the lowest techlvl by starbase lvl 3 now**
– Added missing sounds for Venator Cruiser**
– Added Venator Cruisers to starbases in skirimish**
– Venator Cruiser’s intended fighter bays added, can deploy fighters and bombers now**
– Added Death Star Killer ability to Luke Skywalker (space) alongside DS killer Rogue Squadron hero-unit to prevent softlocks**
– Removed IG-88B’s ability to hack the Death Star, it was super annoying that the DS could randomly blow up and your entire fleet was destroyed, also of softlock-reasons**
– Added Death Star Killer ability to IG-88B, he must be in space battle and alive to destroy the Death Star after victory**

For more infos check Changelog


Ultimate EAW Mod. Modifies SW: Empire at War: Forces of Corruption
Copyright (C) 2006-2012 Ultimate EAW Team
2022 Vanox https://steamcommunity.com/profiles/76561198163421400/

All non-original game content Copyright by Ultimate Empire at War Mod team.
All original game content Copyright by their / its respective owners.

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