Mr. Frog
Mr. Frog, the ex-television star, richest man in the world, number one UFC champion, former Supreme Emperor of Earth, and recurring Smiling Friends character, has stepped into the Rivals fray, and is here to show what it means to be the strongest man on the planet.
I believe this is the guy who eats the bug in the show, love when he does that.
Mr. Frog displays absurd character stats across the board, which easily overshadow the feats of any run-of-the-mill character. Due to this extreme nature, he does possess a few character quirks:
– Mr. Frog almost instantly goes into a full-speed sprint when moving around, and almost never walks, only dashes.
– There is a decently-sized window of time early into movement where Mr. Frog can still input his FTilt instead of DAttack, as he is still technically walking. If the input is flicked fast enough with frame-precision, the strange frog properties of this micro-walk also allow him to slide a sizable amount forwards.
– Mr. Frog has a very low weight / knockback adjustment stat that’s also proportional to how many opponents he is currently fighting. Additionally, he has passive soft armor known as Tough Frog active at all times, which shrugs off low knockback moves and is also higher in a match vs. more enemies..
Mr. Frog reaches forward and instantly grabs then devours anyone he gets his amphibian hands on, no matter how much they may scream.
This is one of only two genuine instant kill moves in the frog’s catalogue, and while the grab is tied for the fastest move in his whole kit, this is Mr. Frog’s highest-risk highest-reward moves, as the grab hitbox is absolutely MINISCULE, barely hits in front of him, and this move has the longest endlag in all of Mr. Frog’s arsenal, not unlike something like Smash Jigglypuff’s Rest
Mr. Frog pulls out an AR-15 and begins shooting hellfire forward for as long as the input is held. Something akin to Fox Laser, on steroids, the bullets won’t flinch opponents, but each one deals 2% damage a pop and the rate of fire is absurd, so you can see where this is going. Simply put, this is the ultimate move for purely racking up damage and putting people in frogly kill range.
Mr. Frog pulls out and throws forward some manner of pumpkin bomb, which is something he carries on his person for an amazing reason. Shortly after landing on the ground, the bomb detonates and instantly atomizes anyone in the blast-radius.
Mr. Frog’s other instant-kill option, like Neutral Special its not straight forward to just hit and use, since you have no great control over the bomb’s angle nor decide when it explodes, but its especially deadly in 3v1s where it can straight up just instantly obligerarate three people at once.
Mr. Frog pulls out one more trinket from the shooting range, a full-sized rocket launcher, and turns around to blast a missile directly behind him to launch himself upwards. Although rather slow for one of frog’s moves, it has very high knockback scaling and damage, so anyone caught in the rocket explosion is history.
Mr. Frog can use this move 2 times in a row before going into helpless fall / pratfall.
Mr. Frog boasts a very strong custom CPU that is by all accounts finetuned towards sheer lethality.
In a 1v1, Frog demolishes most characters, and can even beat your average non-cheaty Ronald (snuck in a ronald mention for the steam tags, hell yeah). When against more than one fighter, his CPU adjusts to use more crowd-control tools like Down Strong and Forward Special, and like previously mentioned he has higher defenses.
Sounds tough, right? So grab a few buddies, and try beating the Mr. Frog CPU together! Winner gets a special Mr. Frog novelty ring in the mail.
Mr. Frog’s Neutral Special, Jab, DAir and a secret hitbox all splatter bright red blood on hit, but any workshop developers are actually free to change the color their characters spill out when hit with a simple variable in init.gml:
Do note this uses GML’s Colour values, which accepts a few different kinds of valid input. I’ll be detailing this a bit better soon in a Forum Post!
Additionally, if you wish for your character not to have their blood spilled by Mr. Frog’s moves, you can set the following variable, also in init.gml:
For Mr. Frog in particular, you don’t need to set ‘is_gorable’ to ‘true’ if you want the blood-spill included, but feel free to still redundantly include the variable, in case any other mods use the variable.
Reiga: Artist, Programmer, Moveset Design
Hona: Artist, animator on several moves
TheMH06: Artist, animator of Iconic Frog Craig Kick
Lukaru: Custom CPU AI
Spider Boi: Skeleton Death Annihilation Atomization VFX
FantasticFungus: Beta Testing
DISCLAIMER TO PLAYERS & FINAL THOUGHTS
This character was made as a fun exercise in making a modern-day equivalent to workshop’s classic overpowered mods, while attempting to meet current workshop’s standards of character quality.
Mr. Frog is a cheapie character meant to be outlandishly powerful. He’s great for goofing off with friends and has a very funny AI, but as with all cheapies, if your main intent with this game is fair-grounds online quickplay, it might be best to uninstall the character before doing that.
Related to this, a "competitively-fair" or perhaps even "legal" build of Mr. Frog is also underway, with tuned stats and even a more robust set of character mechanics, so everyone can have some frog fun!
How are we gonna keep such a strong entity in check? Well, they’re saying no one’s ever done anything crazy on sleeping pills…
I’m releasing this mod on the same day the final two Smiling Friends episodes air. Thank you so much to the SF team for years of hilarious content, and for pushing the envelope with content truly made first and foremost by the amazing creatives!
This is the end, I love you.