Better Push
MAJOR FIX : Domino Effect should now only trigger on pushing animations, not on weapon swinging or bumping players
Turn your shove into a weapon. One push. A whole line falls.
Ever wished your character’s raw strength actually mattered when you push zombies? BetterPush adds a satisfying chain-reaction mechanic to the shove action. At high strength levels, shoving a zombie has a chance to trigger a domino effect — the zombie you pushed stumbles into the one behind it, which stumbles into the next, and so on. Each zombie falls one after another with a realistic staggered delay, just like real dominoes toppling in a line.

- Dynamic Strength Scaling — As your character gets stronger, you become deadlier. Both the chance to trigger a domino push AND the maximum number of zombies you can knock down dynamically increase as you level up your Strength!
- Domino Chain Reaction — When triggered, zombies behind your target fall one by one in the direction you pushed. The chain only continues through zombies that are physically close to each other — if there’s a gap, the chain breaks.
- Chance-Based — It’s a reward, not a guarantee. Every trigger feels earned.
- Staggered Knockdown — Zombies don’t all drop at once. Each one falls roughly 0.6 seconds after the previous, creating a smooth, cinematic cascade effect.
- Singleplayer & Multiplayer — Fully compatible with both. In multiplayer, knockdowns are synchronized through the server so all players see the effect.
- Fully Customizable Sandbox Options — Every parameter is adjustable in-game through the Sandbox Settings menu, complete with hover-over descriptions.
- BetterPushMinStrengthLevel — The Strength level where the push effect first becomes possible (0–10, default: 5).
- BetterPushMaxStrengthLevel — The Strength level where you reach your absolute maximum push potential (0–10, default: 10).
- BetterPushMinChance — The base chance to trigger a domino push when at minimum strength (0–100%, default: 5%).
- BetterPushMaxChance — The maximum chance to trigger a domino push when at max strength (0–100%, default: 30%).
- BetterPushMinZombies — The base maximum number of zombies knocked down in a chain when at minimum strength (1–20, default: 1).
- BetterPushMaxZombies — The absolute maximum number of zombies knocked down in a chain when at max strength (1–20, default: 4).
- BetterPushLineDistance — How close zombies must be to each other (front to back) to continue falling in the chain (0.6–5.0 tiles, default: 0.8).
- BetterPushLineWidth — How wide the lateral tolerance is when finding the next zombie in the chain (0.6–5.0 tiles, default: 0.8).
- You shove a zombie (Spacebar). The mod checks your Strength.
- If you meet the minimum level, it rolls a chance to trigger based on how strong you are.
- If successful, it calculates how many zombies you can push down (which also scales with Strength) and traces a line from you.
- It looks for the closest zombie behind the target — they must be nearly touching.
- That zombie falls. Then the next. Then the next.
- Each one drops with a slight delay, creating the domino cascade.
- Build 42.17 Unstable
- Singleplayer ✔
- Multiplayer ✔
- Should be compatible with most other mods — BetterPush only safely hooks into the OnWeaponHitCharacter event and does not override any vanilla files.
- Works best against tightly packed hordes — the zombies need to be shoulder-to-shoulder for the chain to connect.
- Pairs well with traits and mods that boost Strength.
One push. Watch them fall.
Workshop ID: 3715137752
Mod ID: BetterPush
Revisions:
Old revisions of this mod are available below. Click the link to download.
