Intravenous 2: Blood Money (DEMO) (Update 1.9)

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Authors: Axecept, Trickyy Cluckk

Last revision: 1 Apr at 16:20 UTC

File size: 29.46 MB

On Steam Workshop

Description:

"Its been 3 months since you and Steve killed Jacob and rescued your father. You are trying to lead a straight and narrow life. But there’s unfinished business left on the table. Gideon is still out there… And you want his head."

About this Mod/Campaign:

IV2 Blood Money initially started as a single map, which then grew into a full campaign, with a full story and narrative surrounding one question. "What if Gideon wasn’t killed by Steve or Sean in collateral?"

This idea mainly sprouted from the disappointment I felt about Gideon as an antagonist, and how easily he is killed in the Collateral campaign, and wanted to write him out as a more fleshed out antagonist.

What’s the Goal of the campaign?:

The goal is to make a campaign that feels in line with that of IV2’s collateral campaign, with a serious, and dark tone, while touching on thematic elements, such as "how does someone like Sean go back to a straight and narrow life? How would it affect Sean?"

How long is the campaign?:

As of the current build, there are currently 4 narrative based maps, and 3 combat/stealth based maps. But I am looking to have about 5-6 gameplay-centric maps in the final build.

Keep in mind, this is simply a demo of what’s to come. If you notice anything that is not working properly, or have any suggestions for changes. Let me know, and be brutally honest about how you feel about this, as I want this to be a mod worth playing.

Will this campaign require other mods to be fully enjoyed?:

No. From the beginning of development of this Campaign, I stuck with the design philosophy of building this mod from the ground up mainly using assets within Intravenous 2’s map editor and will not require other mods in order to be played. While the full campaign will include modded content in the full release, that modded content will be included within the mod, and will not require downloads of other workshop items in order to be played.

When will the full campaign launch:

When it’s ready.