WSF Building Compatibility

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Author: I'm InDaSkies

Last revision: 23 Apr at 15:26 UTC

File size: 200.22 KB

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Description:

All this mod does is allow you to build the VANILLA buildings based off of the vegetation of the land utilizing the Worldshaper Framework + Change Vegetation.

Now you can have sheep for your 1390 Vinland.

(obviously) not compatible with mods that change: common, rural, estate and unique buildings. Many but not all buildings in those files needed to be changed. Probably not compatible with mods that add goods, but if you have issues I could make a compat mod. Due to the Columbian exchange having vegetation and topography requirements, I had to mod that as well so you can spread goods on changed vegetation/topography.

Technically should be compatible with mods that add new buildings (and don’t change the vanilla ones) but the fixes I made will not affect them, so if they require woods locations they will still be buildable when you change it to a grasslands with Change Vegetation.

When you change something from woods to grasslands, any building that requires woods that have been built already will remain, but you will not be able to make more. Could have the buildings be deleted (since technically they shouldn’t exist anymore) that but I feel like that should be its own separate mod + I personally don’t care about having that feature.

I will not make this mod professional-looking since it is really just something I wanted for myself.

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Change VegetationSteam Workshop
Worldshaper FrameworkSteam Workshop