Missile Trails Enhanced

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Author: Ruca

Last revision: 1 May at 16:55 UTC

File size: 29.95 MB

On Steam Workshop

Description:
MISSILE TRAILS ENHANCED

Clearer launches. Better visibility. Stronger missile and rocket effects.
Missile Trails Enhanced upgrades Arma 3 missile and rocket visuals with better smoke trails, engine lighting, flare visibility, and launch backblast effects while staying configurable, performance-aware, and multiplayer friendly.

Requires: CBA_A3

QUICK OVERVIEW

Missile Trails Enhanced focuses on one thing: making missile and rocket launches look better and read better in combat.

It improves launch visibility and impact without applying effects to normal bullets, shells, grenades, cannon rounds, countermeasures, or standard gunfire.

WHAT YOU WILL NOTICE IN-GAME
  • Clearer missile and rocket smoke trails
  • Improved missile motor lighting and flare visibility
  • Stronger launch backblast smoke, flash, and light effects
  • Easier-to-follow SAMs, rockets, cruise missiles, MLRS rockets, and aircraft missiles
  • Runtime detection for vanilla and modded missile or rocket ammunition
  • Performance, Balanced, and Cinematic presets for different mission sizes

MAIN VISUAL SYSTEMS

Smoke Trails

  • Enhanced trails for missiles, rockets, SAMs, cruise missiles, MLRS rockets, aircraft missiles, and shoulder-launched projectiles
  • Designed to make launches more readable at distance and more satisfying up close

Engine Lighting

  • Stronger missile motor light and flare-style glow
  • Better visibility during night combat, low-light engagements, and anti-air fights

Launch Backblast

  • Configurable smoke, flash, and lighting for launcher backblast
  • Makes missile and rocket launches feel more powerful without forcing the same intensity on every setup

Smart Projectile Detection

  • Detects supported missile and rocket ammunition at runtime
  • Helps support vanilla Arma 3, official DLC, and many modded launchers, aircraft, vehicles, and missile systems

CBA SETTINGS
  • Enable Missile Trails Enhanced
  • Effect Preset
  • Smoke Trails
  • Engine Lighting
  • Launch Backblast
  • Shoulder Launcher Smoke
  • Smoke Density
  • Light Intensity
  • Flare Visibility Distance
  • Backblast Scale
  • Emitter Safety Timeout
  • Debug Logging

Shoulder Launchers

  • Reduce shoulder launcher smoke for a clearer first-person view after firing
  • Increase it for more dramatic launcher effects

COMPATIBILITY

Missile Trails Enhanced is a visual effects mod designed to work broadly across vanilla and modded missile content without touching normal ballistic gunfire.

Supported environments:

  • Singleplayer
  • Multiplayer
  • Dedicated servers
  • Zeus
  • Vanilla Arma 3
  • Official DLC content

Designed with these content types in mind:

  • Modded vehicles
  • Modded aircraft
  • Modded launchers
  • Modded missile systems
  • CUP, RHS, and similar content packs

KNOWN LIMITS

Arma 3 visual effects are still affected by engine limits and player settings.

  • Particle settings
  • Mission load
  • Other FX mods
  • Engine particle limits
  • Projectile configs from other mods
  • Number of active effects

Missile Trails Enhanced improves supported launches where possible, but final appearance can still vary by mission and mod setup.

LICENSE

Released under the Arma Public License Share Alike.
Read the license[www.bohemia.net]

ATTRIBUTION

Missile Trails Enhanced is built from the concept of the original Enhanced Missile Smoke + Lighting EFX Mod v1.4 by ANZACSAS Steven.

Original mod:
Enhanced Missile Smoke + Lighting EFX Mod v1.4 by ANZACSAS Steven

Full credit to ANZACSAS Steven for the concept, reference and help in code.

Missile Trails Enhanced is a separate implementation built with its own structure, MTE classes, CBA settings, XEH Fired handling, runtime missile/rocket classification, local effect creation and cleanup timeouts.

FEEDBACK

Please report incorrect ammo detection, missing missile or rocket support, RPT errors, visual artifacts, compatibility problems, or settings that need better defaults.

If possible, include the weapon or vehicle used, the loaded mod set, and which projectile was affected.

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CBA_A3Steam Workshop