mitchpi-usmc_rifle_squad-workshop-v1.0.0
Made with AI Slop and not balanced
Adds a USMC Vietnam character:
+10 Attack Speed for every M16A1
+15 Range for every M16A1
+2 Ranged Damage for every M14
-8% Speed for every M60
Adds M16A1, M60, M14
M16A1:
Tier 1: 4 damage, 6 cooldown, 450 range, 75% Ranged Damage scaling, 1% crit chance, 1.5x crit
Tier 2: 6 damage, 6 cooldown, 450 range, 80% Ranged Damage scaling, 1% crit chance, 1.5x crit
Tier 3: 8 damage, 6 cooldown, 450 range, 85% Ranged Damage scaling, 1% crit chance, 1.5x crit
Tier 4: 12 damage, 6 cooldown, 450 range, 90% Ranged Damage scaling, 1% crit chance, 1.5x crit
M14:
Tier 1: 13 damage, 40 cooldown, 500 range, 100% Ranged Damage scaling, 10% Range scaling, 15% crit chance, 2x crit, 1 pierce
Tier 2: 18 damage, 40, 600 range, 100% Ranged Damage scaling, 15% Range scaling, 15% crit chance, 2x crit, 1 pierce
Tier 3: 25 damage, 40 cooldown, 700 range, 100% Ranged Damage scaling, 20% Range scaling, 20% crit chance, 2x crit, 1 pierce
Tier 4: 40 damage, 40 cooldown, 900 range, 100% Ranged Damage scaling, 30% Range scaling, 20% crit chance, 2x crit, 1 pierce
M60:
Only shoots while stationary
Fires Two projectiles at a time
Tier 1: 5 damage, 2 cooldown, 600 range, 100% Ranged Damage scaling, 1% crit chance, 1.5x crit
Tier 2: 10 damage, 2 cooldown, 600 range, 100% Ranged Damage scaling, 1% crit chance, 1.5x crit
Tier 3: 15 damage, 2 cooldown, 600 range, 100% Ranged Damage scaling, 1% crit chance, 1.5x crit
Tier 4: 20 damage, 2 cooldown, 600 range, 100% Ranged Damage scaling, 1% crit chance, 1.5x crit