Hold The Line Historical Roman skins for Vanila 2.0.5

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Author: Arcaion

Last revision: 14 Jan, 2025 at 03:54 UTC

File size: 2.02 GB

On Steam Workshop

Description:

Hold the Line mod for Rome total war Remastered with historical Roman units.

At First all credits for the Skins and Textures goes to the Team of RTR: Imperium Surrectum, I’ve just recollored few of the units to match the colour theme of different roman houses.

Link to their Epic mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2487698001

Now to the Mod it self:
Its base Vanila Hold the line mod with historical looking roman units. Its mainly for people who love RTR looks and historical touch but don’t have the time for its huge campaign and preffer the fast pace of vanila game. All other nations will be added in the future. It take a lot of time to do it. I have no skills of modding with tools. I do everything manualy. So plese be patient.

This mode changes unit-stats to be, like they were in the Romma Surrectum 3 mod, more control in battle, more realistic formations and unit stats, more room for tactics. Soldiers fight shoulder to shoulder. Soldiers do not walk alone into the enemy lines anymore. No more routs in 5 seconds.

!!! This changes apply only if you play with Remastered Units settings! If you keep Classic you will have classic stats as well and the game will very likely crash!!!

SO!
I find it frustrating how shield-wall formation does not work in RTW and MTW2.
If you put a unit into a shield-wall formation they brake it as soon as the first enemy touches them. Frustrated how widely spread the soldiers in the unit are. One single unit stretches through entire street…. Not with this mod!

This is my solution:

-I make the standard formation as tight as a shield-wall is and narrowed the spacing between the soldiers during the fight so the do not brake the formation when on "guard mode". When you deselect the "guard mode" the unit will as one slowly push the enemy and chop them. Tighter unit formations behave better in the streets.

-If you want the Vanila standard spacing of the unit just click on "loose formation" and unit will stand as in Vanila (useful when you move another unit through them)

-BI: getting rid of Shield wall made some space for juicy testudo for Romans (I know its not historical during the BI but I like it! If you don’t, just don’t click it, after playing RTW for 16 years I know that AI does not use it anyway so no harm done)

– you can absolutely rule the battlefield with stamina management: When the unit is on "guard mode" the do not get tired as fast as when "not on guard" You can let the enemy get tired on your line, than release the "guard mode" chop some of them. When your soldiers are winded put them on guard mode to hold the line again and let the reserves take the initiative. You can cycle your first and second line until the enemy is defeated. Very useful if using heavy infantry and there is no way to outflank the enemy, for example city-streets.

Unit changes:
-Overall units have more defense, armor and elite ones more attack, Cavalry has massive charge bonus so do that cycle-charging! In prolonged battle thy get slaughtered as it should be! Archers have more range and DMG to counter higher armor stats. But do not shoot units front on. Waste of ammo! flank them. Shoot them from behind

Once Again all the credits for beautiful Historical models goes to RTR Team.
Check their Discord or Steam Workshop for more Info
RTR Discrod: https://discord.com/invite/8VQTnBSM8t
RTR Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2487698001

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