Sub X by Whack AL

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Authors: Whack_AL, jack

Last revision: 1 May at 17:45 UTC

File size: 10.04 MB

On Steam Workshop

Description:
SUBMARINE X BY WHACK

Sub X is supposed to be a frankenstien style modern sub build! This submarine’s role was specifically designed for recon, it just so happens to have ICBM’s for fun. You will notice this submarine is very fast, this paired with the balloon viewing scope makes this sub perfect for quick in and out recon missions. The submarine has a full interior and supports a crew of up to 10 without hot racking. The crew size is greatly reduced since there are no torpedos, in conjunction with lots of tech.

The sub looks more complicated than it is. Common sense goes a long way with my builds. There is AP and Depth Hold. There is NO auto ballast or leveling.

The sub is powered by a nuclear reactor that feeds a kinetic energy bank. With the full speed energybank the sub can easily go over 150 knots. Please be mindful that the submarine can outrun the parasite fighter in full throttle. The reactor starts automatically and you will need ear plugs for this one lol.

OPERATION
Reactor Startup

The reactor starts itself

Navigation

Auto Pilot can be accesses left of the helm. Depth Hold can be accesses left of the helm.

Weapons

ICBM’s The ICBM’s can be launched from the Command and Control Center. You will see a large wall with 6 keypads. Each missile can be given separate targeting data. Make sure you open the missile hatch prior to launching. All missiles should be launched while traveling less than 30 knots, and at more than 50m of depth. There is a data screen that will show what missile type is in each tube. Each ICBM has a range of roughly 25km. They will switch to Radar Guidance once they are close enough to detect targets. Sub-Fighter There is a sub-fighter on the lower hull of the submarine. In order to access it go to the lower floor towards the aft of the sub. There is a compartment with multiple doors to access the sub fighter. Prior to launch the operator will NEED a diving suit to survive. The sub-fighter can fly above and below water. It will switch automatically for you.

TERMS OF USE
  • DO NOT re-upload/redistribute this version the ship. Do modify it for your needs!
  • Please read the description if you have any questions. This ship is complex and requires a basic knowledge of Stormworks to use.

WHACK CREATION LINKS

Sub assemblies Sub-Fighter Social Links Whack AL Youtube Whack AL Discord [discord.gg]

WORKSHOP CREDIT LINKS

Sonar/Radar/Map GPS Auto Pilot Weather Screen A big thanks to all of you for your contributions to the community and this ship!

Thank you Jack for the Missiles <3

I unsubscribe from my comment threads, and thus do not read any comments below. Its a sandbox game, figure it out…

Download
Required DLC:

These DLC should be installed in order to use this item.


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Stormworks: Search and Destroy