Slave Farms

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Author: Pardua

Last revision: 7 May at 20:56 UTC (1)

File size: 2.99 MB

On Steam Workshop

Description:
Slave Farms: Specialized Agricultural Hubs

Establish a powerful plantation-style economy with Slave Farms. This mod adds 22 massive agricultural buildings to Europa Universalis V (EU5), allowing you to create dedicated production hubs for specific crops and livestock using slave labor.

⚠️ REQUIRED MOD

This mod requires Community Mod Framework (CMF) to function. It uses the framework to provide an in-game settings menu where you can toggle specific farm types and options.

Detailed Building List

Below is a full list of all 22 farms and their required inputs (Maintenance). Each building utilizes Slave Pops for production.

Building Type
Produced Good
Required Inputs (Maintenance)
Wheat / Maize Farm
Wheat / Maize
Slaves, Tools
Rice / Millet Farm
Rice / Millet
Slaves, Tools
Potato / Legumes Farm
Potato / Legumes
Slaves, Tools
Fruit / Olives Farm
Fruit / Olives
Slaves, Tools, Pottery
Wine Farm
Wine
Slaves, Tools, Glass
Silk / Saffron Farm
Silk / Saffron
Slaves, Tools, Livestock
Pepper / Chili Farm
Pepper / Chili
Slaves, Tools, Livestock
Tea / Coffee Farm
Tea / Coffee
Slaves, Tools
Cocoa / Tobacco Farm
Cocoa / Tobacco
Slaves, Tools, Pottery
Incense Farm
Incense
Slaves, Tools, Coal
Beeswax Farm
Beeswax
Slaves, Lumber

Livestock & Animals (Dual-Feed System)

Animal farms are balanced with a dual-feed system. You can choose the production method based on available fodder:

Building
Method A (Old World)
Method B (New World)
Livestock Farm
Slaves, Wheat, Tools
Slaves, Maize, Tools
Horse Farm
Slaves, Wheat, Tools
Slaves, Maize, Tools
Elephant Farm
Slaves, Wheat, Fruit, Tools
Slaves, Maize, Fruit, Tools

Key Mechanics
  • Slave Labor: Buildings can only be built and maintained if your nation has Slavery enabled.
  • Auto-Removal: If you abolish slavery or disable a farm in the CMM menu, all corresponding buildings are automatically removed.
  • Smart Potential: Farms generally require suitable vegetation (Grasslands, Farmland, Woods, etc.).
  • Market Check (Optional): By default, farms can only be built if the good is already available in your market. This can be toggled in the settings.

Localization

Full support for: English, French, German, Spanish, Brazilian Portuguese, Polish, Russian, Turkish, Simplified Chinese, Japanese, and Korean.


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Download
Required items:

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Community Mod Framework & MenuSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.