Slave Farms
Establish a powerful plantation-style economy with Slave Farms. This mod adds 22 massive agricultural buildings to Europa Universalis V (EU5), allowing you to create dedicated production hubs for specific crops and livestock using slave labor.
This mod requires Community Mod Framework (CMF) to function. It uses the framework to provide an in-game settings menu where you can toggle specific farm types and options.
Below is a full list of all 22 farms and their required inputs (Maintenance). Each building utilizes Slave Pops for production.
Animal farms are balanced with a dual-feed system. You can choose the production method based on available fodder:
- Slave Labor: Buildings can only be built and maintained if your nation has Slavery enabled.
- Auto-Removal: If you abolish slavery or disable a farm in the CMM menu, all corresponding buildings are automatically removed.
- Smart Potential: Farms generally require suitable vegetation (Grasslands, Farmland, Woods, etc.).
- Market Check (Optional): By default, farms can only be built if the good is already available in your market. This can be toggled in the settings.
Full support for: English, French, German, Spanish, Brazilian Portuguese, Polish, Russian, Turkish, Simplified Chinese, Japanese, and Korean.
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Required items:
Click the title to search on this site.
Community Mod Framework & Menu — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.