AHEADS DE

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Author: Hanz

Last revision: 30 Apr at 18:47 UTC

File size: 1.98 MB

On Steam Workshop

Description:

Advanced Health, Environment, and Actor Damage System

HEADS UP: This mod is really bare and requires you to install other mods to complement it. For milsim larping see the Complementing Mods section or go to the collection endorsed above.

AHEADS DE Body
"Bullet struck felt painful"
– [x] Body parts grazing and losses
– [ ] Left-handed vs right-handed settings (can be random)
– [ ] If non-dominant hand is gone, recoil is much higher
– [x] Bleeding that can only be resolved by having health above a certain threshold, or when the Medic module is active it needs to be resolved by specific medical items
– [x] Shooting at non-lethal body parts won’t kill the enemy, unless they bleed out

AHEADS DE Hectic
"Hides shooter information"
– [x] Disables player HUDs such as shooter’s direction and killfeed
– [ ] Weapon sway that can be held by stamina if the Stamina module is active
– [ ] Always first-person view even when knocked out

AHEADS DE Inventory
"A framework that just works"
– [ ] Extensible inventory framework design that can be extended by other modders
– [ ] Item class standardization
– [ ] Dimension-based inventory system (toggle-able)

AHEADS DE Knock Out
"Don’t die immediately, please"
– [x] Makes actor knocked out until help arrives
– [ ] Knocked out effect overlay
– [x] Death is dark

AHEADS DE Mechanism
"You know what to do and when"
– [ ] Universal "bipod" mechanism that increases accuracy and decreases weapon sway by just placing the weapon to objects in front of actor. The sway is reduced only when Hectic module is active.
– [ ] Blind firing (overhead shooting by bringing the weapon ontop of your head)
– [ ] Human eye natural-like balancer
– [ ] Hold a keybind to free look

AHEADS DE Medic
"AAARGH I NEED A MEDIIIC!!!"
– [ ] Drag living (or dead) actors
– [x] Shorter vanilla medical supply lifetime
– [x] Vanilla medical supply consumes 1 slot but with 4 items
– [ ] Bot can drag player to safety

AHEADS DE Regiment
"To victory is to coordinate"
– [ ] Disabled default map
– [ ] Personal digital assistant with compass and map (with markers that bots can use too)
– [ ] Multinational voicelines according to team settings: "ENEMY SOUTHWEST", "ENEMY BEARING 240", "ENEMY ON REAR", "Follow me", "Hold", "We got contact on Alpha 1-1" (BIG COMMUNITY PROJECT)
– [ ] Better Command interface overriding the vanilla keybind
– [ ] Voicelines left/right ear settings depending on channel type (squad/platoon)

AHEADS DE Stamina
"Even walking isn’t free"
– [x] Consumes stamina while crouching, sprinting, walking, and prone-walking
– [x] Recovery is variable: 8x while seated, 8x while prone-idle, 4x while standing still
– [ ] Jumping consumes stamina

AHEADS DE Suppression
"They really wanted to kill me"
– [x] Suppression effect
– [x] Imbalance and knock out from shell shock
– [ ] Variable concussion
– [ ] When bot gets suppressed, they abandon their original place-to-go and tries to go back to the nearest friendly capture point

AHEADS DE Uncertainty
"Let fate decides who lives"
– [ ] Randomizes damage realistically
– [ ] Fragmentation grenades use fragmentation
– [ ] Random gun jam due to certain circumstances

All works for both players and bots.

There will be no UI except for player overlay effects. Those missing pieces are fully extensible by other modders who wish to weave into this system of mutators.

Complementing Mods
Magazine Nextgen
Shoot Through Walls
ArmA Style Zoom
Universal One in The Chamber
Bots Conserve Ammo

Documentation of this mod will be in http://ravenfielddocs.github.io/docs/AHEADS/