Pinned Down Medical Solution

If you liked this item, please rate it up on Steam Workshop page.

Authors: Mikey74, Octopuss

Last revision: 16 May at 07:37 UTC (2)

File size: 4.73 MB

On Steam Workshop

Description:
Pinned Down: Medical Solution


Why this exists

Vanilla AI doesn’t take care of itself. A soldier takes a
round to the leg and limps the rest of the mission. His buddy with
a full kit walks past him. The medic is forty meters away, oblivious.
Pinned Down: Medical Solution fixes that gap. Wounded AI
self-heal when they can, call for a medic when they can’t, and know
better than to patch themselves up while bullets are flying by.


What it does

Self-heal:
A wounded AI with a FirstAidKit or bandage in their kit will use it.
They check their surroundings first — suppressed units wait for the
fire to let up before dropping prone to patch themselves. Vehicle
crew and static gunners don’t try either. When the heal finishes,
they resume their waypoint or fall back in with their leader.

Seek medic:
Without a kit, the wounded AI calls the nearest friendly medic over.
The medic moves to the patient, drops prone with them, and heals.
Two-tier search: traited medics within 150m preferred, kitted allies
within 75m as fallback. Medics already busy helping someone else
are skipped. Medics under suppression don’t abandon cover to sprint
across open ground. Medics also throw smoke between themselves and
nearby threats before crossing exposed ground.

Suppression-aware:
If a unit is being suppressed when they get hit, they don’t try to
heal right then. They wait, check again, and heal when it’s safe.
The engine’s built-in suppression value drives the check — no
dependencies, works with or without other suppression mods.

Triage (optional):
When multiple casualties drop at once, medics can prioritize the
most critical patient by damage-to-distance ratio rather than just
the nearest. Off by default — flip it on for mass-casualty events
or large engagements.

Bleeding (optional):
Wounded units bleed over time if untreated. Bleed rate scales with
how badly hurt they are. Units that go untreated long enough will
die from their wounds. Kill credit goes to the original shooter
even if death comes from blood loss later. Off by default.

Unconsciousness (optional):
Heavily wounded units go unconscious instead of dying instantly.
A nearby medic will come to help. Units can recover on their own
with a small random chance, or die from their wounds if no help
arrives. Compatible with Pinned Down: Surrender — recovered units
in a bad tactical situation may choose to give up. Off by default.

Player command (NEW in 0.4.5):
Squad leaders can scroll-wheel on a downed teammate and call
"Call For Medical Aid." The leader plays a hand signal, calls it in
over group radio, and the system dispatches a medic. Works around
the vanilla command menu’s restriction on incapacitated units.
Toggle in CBA settings.

Reviving Aid (NEW in 0.4.5):
Any teammate carrying a FAK or bandage can scroll-wheel on a downed
ally and start a revive directly. No waiting for the AI dispatcher
to figure it out.

Battlefield awareness (NEW in 0.4.5):
A floating medical cross appears above downed squad members within
your line of sight, fading with distance. Names underneath. Makes
spotting your downed teammates in tall grass or smoke realistic
without giving away enemy positions.

Player options (optional):
Players can opt into any combination of the above. Bleeding,
unconsciousness, and medic-seek behavior are all separate toggles.
When knocked out the player switches to third person view. A nearby
friendly medic will come to help. Off by default.


For mission makers and server admins

Every threshold and range is a CBA slider. Damage threshold, leg
damage threshold, medic search radius, kit fallback radius, medic
arrival timeout, heal action timeout, retry cooldown, suppression
respect toggle, bleed rate, KO threshold, smoke deployment chance,
ragdoll force, triage queue toggle, player command toggle, and a
master enable switch. Everything defaults to the behavior I built
the mod around — the sliders are there if you want to tune it.


Setup

Start a mission → Options → Addon Options → PD: Medical Solution.
Core features are enabled by default. Optional features (bleeding,
unconsciousness, triage, advanced toggles) are off by default —
enable them under the relevant category.
First test with CBA_A3 + this mod only to establish a baseline.
Load order: CBA → other mods → Pinned Down: Medical Solution.

Multiplayer status

Tested in single player and locally hosted sessions. Dedicated
server support is in the codebase but unverified — looking for
volunteers willing to test on a dedi and report back. If you’re
running this on a dedicated server, please let me know how it goes
in the comments.

Compatibility note:

Optimized for vanilla and lightweight mod loadouts. Heavy medical overhauls (ACE Medical, Antistasi’s revive system) may conflict with the Bleeding and Unconsciousness features. If running those mods, disable Bleeding and Unconsciousness in CBA settings — the core heal behavior will still work alongside them.

Support

Hit the comments with a simple repro. Comments are open for feedback
only. Modding is done free of charge in limited spare time — please
be respectful.

Requirements

CBA_A3

Small favor

If it improved your fights, a thumbs up helps others find it.
If something’s broken, drop a bug report instead of a thumbs down —
I can’t fix what I can’t see.


Thanks

To everyone who’s stuck with the Pinned Down family of mods — you
asked for bleeding and unconsciousness. Here it is. KootenFacha,
this one’s on you. 😄

Special Thanks
  • Testers who hammered builds and found edge cases — you know who
    you are.
Works great with

Pinned Down: Surrender
Pinned Down: Combat Immersion


Design pillars

Behavior, not systems: This mod changes what AI do when
hurt. It does not replace the medical system itself.
Suppression-first: A wounded soldier under fire stays in
cover. Healing happens when it’s safe.
Every knob exposed: If the defaults don’t fit your mission,
the sliders are there.

Arma Public License No Derivatives[www.bohemia.net]

⚠️ AI Disclosure

AI tools are used to edit and refine written content, script
polishing, and logo design. They help me communicate more clearly
and work faster in the limited time I have. If that’s not for you,
I understand.

Download
Required items:

Click the title to search on this site.


CBA_A3Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.