Climb
You can climb one level up.
- You can climb to a place one level higher but not directly over you.
- The target place must have a floor (but no stairs).
- The target place must have no wall window or fence blocking the climb.
- There must be nothing on top of your head blocking the climb.
- You must not be on stairs.
- You must be in good health conditions*.
- Press the Climb key, ‘F’ by default, configurable.
- Each of the following points apply to the torsos, arms and hands body parts.
- Health must be above 50 percents.
- Exercise fatigue (stiffness) must be below 50 percents.
- No fracture.
- No deep wound.
Computation details:
- Base chance: 80%
- Each point in Strength and Fitness adds 2% (at best +40%)
- Each level of Endurance removes 10% (at worse -40%)
- Each level of HeavyLoad removes 16% (at worse -64%)
- Any trait among Emaciated / Obese / Very Underweight removes 25% (at worse -25%)
- Any trait among Underweight / Overweight removes 15%
- Each zombie attacking the player from its initial tile removes 25% (no limit)
- Each zombie not attacking the player from its initial tile removes 7% (no limit)
- Success chance: sum of all variables above – 25%
- Struggle chance: 25% (if Success chance < 100%). 0% (if Success chance >= 125%)
- Fail chance: 100% – Struggle chance – Success chance.
- Critical success: 1% (there is always a chance).
- Critical failure: 0% (no critical failure for PZ. player must be able to guarantee success if carefull).
- A struggle result leads to a new computation.
Exemple 1 Fresh New Bill : Player with 5 fitness, 5 strength, no moodle, no trait, no zombie around.
- Base = 80% + 2%*(5+5) = 100%.
- Success = Base -25% => 75%.
- Struggle = min(Base,25) = 25%.
- Failure = 0%.
Exemple 2 Zero (Wannabe Hero) : Player with 0 fitness, 0 strength, First Endurance moodle, Obese trait, one zombie attacking.
- Base = 80% – 10% – 25% -25% = 20%.
- Success = Base – 25% => 1%. (critical success only)
- Struggle = min(Base,25)-critical success = 19%.
- Failure = 80%.
Exemple 3 Hero (Experienced Zero) : Player with 10 fitness, 10 strength, First Endurance moodle, no trait, one zombie attacking.
- Base = 80% + 2%*(10+10) – 10% -25% = 85%.
- Success = Base – 25% => 60%.
- Struggle = min(Base,25) = 25%.
- Failure = 15%.
- Success: 6.24% endurance.
- Failure: 6.24% endurance.
- Struggle: 2.6% endurance per struggle.
- Animation is clunky.
- You will get access to places you usually don’t: beware the holes in some roofs.
- Close range teleport is used.
- I’ve not had any death while climbing, but I cannot guaranty you wont.
- Play it safe: Back Up Your Save.
- Safe to be removed / added for any save. (set aside the warnings above)
- Should work in any mode.
- Works for B42 and further versions.
- To control fall damage in general, you can check other mods like ParkourZ – Fall Damage Rework (Build 42).
- Use this other climb mod for B41 and previous versions.
- If you still have questions, ask on Official PZ Discord: mod_support channel[discord.gg].
On Lockdown[theindiestone.com]
This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn’t touch the fruits of their hard labour.
If you wanna support, kind words are very welcome.
If you don’t have any, you can still give constructive criticism on discord[discord.gg].
Workshop ID: 3389681224
Mod ID: ClimbWall