Xenotype Summary

So, you’ve spent four hours crafting the perfect genetic abomination, or met a xenotype from a new mod. It has 47 genes, glows in the dark, eats exclusively through its skin, and has a metabolic efficiency of -19, and you have no idea what it actually does.
Stop wasting your time reading many small tooltips and start wasting your time reading one, big brick of text!
Xenotype Summary provides a clean, organized, and actually readable overview of everything your xenotype does. No more hovering over 30 tiny icons and trying to do mental math while a raid is breaking down your front door.
Inspired by the legendary Mr. Samuel Streamer to help navigate the genetic soup of the Rim!

- The "Big List of Descriptions": Every gene description and custom effect, served in a single scrollable menu. It even handles suppressed/overridden genes so you know what’s active and what’s just taking up space.
- The Math is Done For You: Total offsets and multipliers for stats (Speed, Immunity, etc.), capacities (Moving, Manipulation), and damage factors. If your pawn is 400% weak to fire, you’ll see it here first.
- Detailed Breakdowns: Want to know which specific gene is making your pawn so slow? Hover over any stat to see a breakdown of every contributing gene. No mystery math!
- Universal Search & Highlighting: A high-performance search bar that filters everything in real-time. Whether you’re looking for a specific gene name, a hidden stat offset, or an ability description, the summary will highlight your search terms in vibrant yellow and hide irrelevant sections. Includes input debouncing for smooth typing and a quick Right-Click to clear function.
- Advanced Stat Organization: Stats are now grouped into a clean, multi-level hierarchy (Combat, Health, Social, etc.) mirroring the vanilla info tab. Featuring indentation and color-dimmed labels for maximum readability.
- Chemical & Global Factors: A dedicated look at pain levels, resource loss, and chemical modifiers like overdose chances.
- Work & Mood Therapy: Instantly see which work types are disabled and which vanilla thoughts are nullified.
- Abilities & Traits: A quick reference for every ability gained and every trait forced (or suppressed) by the xenotype.

I’ve plastered the "Summary…" button everywhere you might actually need it:
- Pawn Gene Tab: Check your colonists mid-game.
- Info Cards: See summaries for xenotypes before you even recruit them.
- Xenotype Creator: Verify your monstrosity before starting a new colony with it.
- Gene Assembler: Because you wouldn’t want to waste your precious resources on a dud, would ya?

Compatible with everything. If a mod adds a gene, we find it, we read it, and we sum it up. Requires Biotech (obviously) and Harmony.
No more genetic guesswork. Just one button, one summary, total clarity.
19/04/2026
– Initial release.
22/04/2026
– Translation keys added.
– Universal Search & Highlighting: Real-time filtering with Rich Text highlighting.
23/04/2026
– Fixed Big & Small Framework compatibility.
– Improved the right-side stat list. Implemented Multi-level Stat Hierarchy (Basics, Combat, Social, etc.).
– Added support for Ukrainian language. Translated with love by your humble servant – me! (I am Ukrainian 🇺🇦 )
If you wish to support me and the development of this mod, you can do so here:
[ko-fi.com]
Created by Waggish Pluto.
Special thanks to Mr. Samuel Streamer for the idea, and to the RimWorld modding community for the constant support and inspiration!
