有点用的劳工署/采矿署
大致效果如图例所示
简述:民力序列随等级减少本地建造时间(-1~-3)、建造成本(5%~15%),高级别还能提升一定的公共秩序(对流民有管理)劳工署+3/+6,采矿署+2/+4。
根据分支不同减少升级主城/矿产资源点的成本
此外劳工署分支额外减少主城升级时间(-1/-2)并给予城市内部(即本地县)工业产值高额加成(即不包括资源点的工业基础产值)
采矿署分支则是提升本地郡国的工业产值加成并再给予70/140点工业产值。
Labour structure now reduce constructure time 1~3 and constructure cost 5%~15% from level 1 to 5.
Labour(Mines) mode in 4/5 will increase 3/6(2/4) public order and reduce cityt(mines resource) upgrade cost.
Labour also -1/-2 city upgrade time and give high numbers of industry mod for local structure(not include province resource)
Mines also give industry abs 70/140 normal numbers of industry mod for the whole province.