EF Tornado Mod
I was unhappy that there were only two tornado mods, and they weren’t realistic :<
So I created my own, based on mods that make life easier (Speedometer Model and Code) and tornado photos and sounds from another author, and made a mod with EF modes.
EFU – very weak, lifts small objects and slightly affects people
EF0 – Moderate tornado, capable of lifting people and more, can slightly slow down a moving car
EF1 – A tornado in the minimum category, already throws people into the air and lifts cars
EF2 – A massive funnel in the strong category, almost rips apart everything in its path
EF3-5 – Same giants as EF2, but stronger and larger
Anemometer is the same as the speedometer from A mod that makes life easier, but has been modified to measure wind speed.
Also, all tornadoes have winds moving in the direction of the tornado. Even if an EF2 seems far away, the wind will still be noticeable. (The logic works: the further away, the weaker the wind.)
I also added one of the most requested and missing details in this mod: tornadoes suck in people and objects behind walls. I was able to implement it so that if there’s an obstacle in front of an object, the tornado won’t suck in objects behind it. If there’s a hole, the tornado will suck in the hole and not in the direction of the tornado.
1) Switching the unit of measurement for speed (kmh/ms/mph)
2) Switching the signal sending mode (All/Red/Blue/No)
3) Changing the speed limit for signal sending
I forgot to mention that the anemometer supports sending signals via both the Red and Blue wires. Pros:
Red – If the speed is higher than the set limit
Blue – If the speed was higher than the limit but has dropped below it
One-time, intermittent signal
I think that’s all. If anything is unclear or you have an idea for what else could be implemented, please leave a comment below.
Good luck everyone!
Please like and save it to your favorites for two months of work. :>
I don’t yet understand C# and the People Playground API very well.
Now v7.2! New update:
The following features and fixes have been implemented:
WAIT PLEASE, I’AM NOT DONE WELL. OK?