Cheese Man
Cheese Man of unknown origins has sliced his way into the workshop!
Get power by beating yourself up (NSpecial), and go from a glass cannon to a fortified cosmic tank!
Cheese Man can upgrade himself by taking enough damage to fill the meter at the bottom of the screen, once filled, his damage per NSpecial increases, but also ALL of his attacks get a small buff, he full heals back to 0%, and he gains more and more survivability every upgrade!
Notable moves:
Neutral Special: Deal self damage to upgrade sooner, but opponent’s can easily punish you for trying this if you don’t use it at the right time.
Up Special: Quick launch, but a very slow, aura-farming descent.
Down Special: Throws a giant cheese wheel directly downward rocketjumping himself upward in the process! The cheese wheel itself has high base knockback but low scaling and low damage, making it a good combo starter.
Foward Special: Fire a flurry of cheese spiders to deal petty damage to your opponent. Has extremely long post-attack lag, making it only occasionally viable…
Dash Attack: Does a multi-hitting uppercut into the sky, a legendary combo starter, but requires precise timing!
Forward Strong: Throws a mouse onto the floor that is slow moving and jumps a short distance into the air every second, also falls through platforms. Very low damage and base knockback, but incredibly high scaling, which makes it a very tilting and sneaky kill move…
Up Strong: Throws a HOLY CHEESE into the air with a great reach, although it’s lack of scaling, knockback, or good damage means it’s a very situational move.
Credits:
Me, because I made the mod
Aeko, for massive help with playtesting and balancing, and the creator of Cheese Man’s design and concept itself
And thanks to you, for doing something probably at some point in your life somewhere in a way or so. 🙂
If you feel like any moves are too weak or too strong, and need a buff or a nerf, feel free to let me know!