[DEPRECATED] AAS – Artillery
AAS – Artillery brings devastating indirect fire capabilities at your call. Built for the Adaptative Arma Supports framework, this module is 100% mod-agnostic and integrates flawlessly into your custom Zeus ops, Antistasi campaigns, or KP Liberation servers.
Note: AAS – Core is required for this module to function.
- 82mm Mortars: Fast, responsive infantry support. Call in Light/Heavy HE barrages or deploy Smoke screens for tactical concealment.
- 155mm Howitzers: Heavy saturation. Fire standard HE rounds, DPICM airburst submunitions, or deploy timed scatterable minefields like ADAM – Area Denial Artillery Munition (AP) or RAAMS – Remote Anti-Armor Mine System (AT) that automatically self-destruct.
- 230mm MLRS: Grid-erasing rocket artillery. Unleash massive HEDP barrages or horrifying White Phosphorus (WP) strikes that melt infantry and light armor.
- Laser & Map Datalink: Paint targets dynamically using a Laser Designator or switch to the tablet for Map UI coordinate selection.
- Nested Menus: Navigate your options cleanly through a folder-based UI (Artillery -> 155mm -> DPICM) without cluttering your interface.
- Danger Close Failsafes: The Fire Direction Center (FDC) will actively track your distance to the target and automatically abort the mission to prevent fratricide.
- Fully Voiced FDC: Every strike features immersive, tailored radio comms. Hear the FDC confirm your strike, listen to the distant firing,, report "Rounds Complete," and call "Splash" right before impact.
- Dynamic Economy: Costs scale natively with your chosen AAS-Core framework (Antistasi, KP Lib, Overthrow, etc.). Server admins can easily tweak base costs, global cooldowns, and individual munition multipliers via CBA Settings.
- Optimized Submunitions: Highly performant, 100% native scripts for White Phosphorus, airbursts, and minefields—no heavy external particle mods required. Unlike other mods, this has a carefully crafted sequence for the DPICM that will not freeze your FPS. The minefields are marked on the map and broadcasted for every member of your team, with a countdown for deletion. The RAAMS even has a small bias for roads for gameplay reasons.
- ACE3 Integration: White Phosphorus strike natively detects and utilizes ACE3 Fire mechanics if the mod is loaded, if not, this mod includes a 100% independent burning infantry script w/ vissual effects and damage loops.
*KP Liberation: Uses a "Logistical Threshold" system rather than direct point deduction. The base threshold is shared across all artillery types.
https://steamcommunity.com/sharedfiles/filedetails/?id=3715370876
- CBA_A3
- AAS – Core
Enjoy the fire support, and subscribe!!. SPLASH, OVER.
Required items:
Click the title to search on this site.
ADAPTATIVE ARMA SUPPORTS (AAS - Core) — Steam Workshop
CBA_A3 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.