The Purge mod (by Xevyr) v5.0.3

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Author: Xevyr

Last revision: 19 May at 16:35 UTC (1)

File size: 9.56 MB

On Steam Workshop

Description:

This mod introduces a similar system to the old Conan Exiles Purge.

Gameplay mechanic:

Through regular activities involved in playing the game, players gain the attention of The Purge, which is shown on the purge meter (visible at the bottom of the center panel on the inventory screen).
Once their meter fills up, their base can be targeted by The Purge for destruction. Waves of NPCs will attack and the player must defend against them or see their base leveled by the angry mob.
Whatever the outcome of the encounter, the purge meter resets.. and the cycle begins anew.

Note: While this system is based on the idea of the old purge, it was completely built from scratch and contains no part of the actual old purge. It doesn’t interfere with ANY basegame systems and doesn’t affect the vanilla stygian coffer purge so you can still do that too)

Note 2: Unlike the old Funcom purge, there are no NPC waves teleporting into your base if they cannot path to it ON PURPOSE.
There are several layers of redundant spawning systems in case the primary one fails due to the lack of a clear path to your base, this will drop the requirement of a path and try to rely on visual pathing instead, however this can cause NPCs to spawn on top of cliffs / rocks and not able to walk to your base. Sadly a lot of this is due to technical limitations so for best results simply build a normal sized base in a pathable area. NPCs will self-timeout, so in case some get stuck and you cannot find them, the purge will resume after a while.

Special thanks to Tephra from the Conan Exiles fan discord who was great help in pointing out when I designed very bad looking stuff and he also made all of the stock purge encounters in the mod using the built-in editor the mod has.
(except the cat… the cat was me..)

Features:
  • Challenging and fun base-defense encounters.
  • A chance to capture rare thralls if you manage to knock them out during a purge.
  • Works on any map. Some of the default encounters are set up with EL in mind, but they will simply work in the same areas on other maps.
  • NPCs spawned via the purge have fatalities disabled.
  • Highly customizable, has a powerful built in editor that allows you to create new purges, even using NPCs from other mods.

Admin commands:

These are all console commands that you type into the game console. You can bring up the console with the ~ OR Insert keys on your keyboard.

  • dc purgeconfig This will open the admin panel where you can change the purge settings as well as edit encounters.
  • dc startpurge # – This command will start up the encounter with the corresponding ID on the encounter list. The target is going to be the closest base you have to your location and this bypasses area checks, so you can test any purge from any parts of the map.
  • dc purgebase # – Same as the above, but you can use it to purge specific bases even if they’re not owned by you. You need to look at the base while typing the command
  • dc abortpurges – This will stop any currently ongoing purges on the server.
  • dc purgelist – This will list the actual purges available at your current location (useful for testing if a zone is blocked for example)
  • dc setpurgescore # – Sets your own purge score to this value (for testing purposes)

About weighted spawn IDs:

While people are used to the admin panel and being able to spawn NPCs based on their unique spawn ID, the game itself (and also this mod) actually uses so called weighted spawn entries to spawn everything across the entire map.
This is essentially a recursive table of spawn groups and associated weights (chances). The way weighted tables work is that all weights (numbers) are added up for entries with the same weighted spawn ID and then their own unique weight is divided by the sum of them all.

For example: If 3 NPCs have the same weighted ID and one of them has a weight of 240, the second 200 and the third 40.
The sum would be 480 and thus the first one would have a 240 out of 480 (50% chance), second a 200 out of 480 (41.7% chance) and the third 40 out of 480 (8.3% chance). As you can see with this method they always add up to 100%.

The mod thankfully comes with a built-in weighted spawn lookup tool – near every field where such input is required – that can trace the weighted IDs back to their final selection of NPCs so you can see exactly what each ID can result in.

Workshop ID
3719604490

Compatibility:

Compatible with everything.

The mod does not contain any basegame assets and doesn’t have ANY load order requirements.
It is safe to add / remove at any point even in the middle of a playthrough as it doesn’t break your save file in any way.

Other mods may alter the weighted spawn table, adding / removing NPCs so keep that in mind.

Discord:

Join discord for troubleshooting help, guides, news etc.

[discord.gg]

Tips & Donations:

Should you wish to support me with a one-time tip, click here[buy.stripe.com]
Otherwise consider supporting me via Patreon
[www.patreon.com]

Some of my other mods:
  • Simple Minimap – Standalone lightweight minimap mod that shows POI markers and allows you to add additional custom markers beyond the vanilla limit
  • The Purge Mod – Experience the old-style purge in this custom remake. Fully customize attacking forces etc. for your server
  • Twin-Bar – Doubles the capacity of your shortcut bar by allowing you to place 2 items in each and individually swap between them with hotkeys
  • The Damage Meter – Measure yours and your followers / other players damage done / taken and dps
  • Music Barrel – A fully featured jukebox that can play music for your tavern, with several additional music packs and ambient noises to create that real tavern atmosphere.
  • Follower Remote – This mod allows you to remotely change the combat behavior of your thralls by holding hotkeys as well as force them to equip a truncheon
  • Proximity Party – Displays a list of healthbars on your HUD for nearby followers / clan members so you always know when they’re low on health.

Update Policy
  • My mods are built to remain compatible and almost never need updates when the game itself is updated. "Outdated" warnings from hosts (like gportal) can be ignored – they only compare version numbers between the game and the devkit, which don?t matter unless basegame files are altered.
  • Updates happen at my discretion. If I need to update a mod, I will. Please avoid telling me when I should or should not update my mods. If that is a problem, you are free not to use the mod.
  • Mod mismatch errors are not caused by the mods themselves. It?s simply the game telling you that the mod version you have is not the same as the one on the server. For more info, or to get the previous version of the mod, visit the Discord.
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Revisions:

Old revisions of this mod are available below. Click the link to download.