Much Faster Activities

If you liked this item, please rate it up on Steam Workshop page.

Author: Rutars

Last revision: 24 May at 12:03 UTC (2)

File size: 4.84 MB

On Steam Workshop

Description:

This mod lets you massively reduce the activity duration for all activities through a game rule, with the fastest speed being one activity pulse per day. This means feasts can last as little as a week. This rule also applies to all-AI hosted activities.
It also allows the player to optionally reduce the wait time of all player-hosted activities through a decision, meaning that your feast can start as early as next month.

I recommend playing at the default "4x Activity Speed" setting, which still significantly speeds up activities so that events happen every other day for most activities.

You need to start a new game to avoid ongoing activities being broken. If you happen to have a save with no activities ongoing, like a day 1 save, this isn’t an issue.

CK3 activities use a bespoke "pulse action" system that triggers on a hardcoded weekly pulse. To get around that, I’ve had to convert hundreds of pulse actions to on actions using a script. Unfortunately this means the pulse action notifications, which are typically visible at the top of the activity window, had to be removed and converted to regular notifications. This should not change any functionality, but if you prefer not to clutter the notifications with activity events, this can be toggled off with another game rule.

I have included two game rules to toggle whether University Visits and Tournaments should be exempt from the faster activities speed rule and instead use their vanilla speed. These are on by default. This could be done for every activity, but that would clutter the rules UI something terrible. I chose University Visit because that one makes sense at the vanilla speed and Tournaments because those are a little more involved in terms of the code, and I’m not as confident that the faster tournaments are properly balanced.
If you feel that there is a particular activity that should be exempt, let me know in the comments and I’ll take a look at implementing that rule.

There is also a game rule that lowers the cooldowns of all activities to either 1/2, 1/5, or 1/10 of vanilla values, or sets it to a flat 2, 1, or 0.5 years for all activities.

This mod is incompatible with any mod that changes activities. For larger mods I have created standalone versions of this mod:
A Game Of Thrones
LOTR: Realms in Exile
Regional Immersion and Cultural Enrichment (RICE)
Princes of Darkness

Smaller mods get a compatch that is meant to be loaded after this mod:
Unofficial Patch
Medieval Matriarchs
Elf Destiny

Mods that add new activities should be compatible, but their activities will still use the regular pacing.
Let me know if there is demand for any other compatches and I’ll take a look at that.

Chinese translation here, courtesy of 牛奶大魔王.

If you’d like to support my work, here’s the link:
https://buymeacoffee.com/rutars

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.