[DEPRECATED] AAS – Logistics & Transport
AAS – Logistics is the next modular expansion for the Adaptative Arma Supports framework. This module transforms how your squads move and resupply across the battlefield by introducing an advanced, highly reliable suite of extraction and slingload delivery systems. Designed with the same "mod-agnostic" and customizable philosophy as the Core mod, it seamlessly integrates into your existing operations, compatible with any mission/scenario, be it Antistasi, KP liberation, Vanilla Campaign etc.
Note: This is an expansion module. AAS – Core is required for this mod to function.
No more AI helicopters flying into mountains or landing 2 kilometers away. The transport system is built from the ground up for precision, reliability, and player control.
- Standard & Heavy Assets: Choose between a fast, light transport for quick squad insertions, or call in a Heavy Transport for mass extractions.
- Multi-Waypoint Pathing: Use the Tactical Tablet to manually draw your pilot’s flight path. Place up to 5 custom waypoints to weave through valleys and avoid known enemy SAM sites.
- In-Flight Redirects: Situation changed? Open your tablet mid-flight and instantly redirect your pilot to a new destination. (1 per flight)
- Terrain-Hugging Profiles: Helicopters fly low and fast. You can adjust the exact flight altitude via CBA settings (e.g., 50m – 150m) to stay under enemy radar, or if you plan to do a parachute jump.
- Live Telemetry: Features a live-updating map marker displaying extraction countdowns so your ground team knows exactly where the helicopter is waiting.
Keep your frontline fueled, armed, and mobile. Heavy lift helicopters will fly in and physically drop payloads directly onto your marked LZ.
- Vehicle Drops: Call in ATVs, MRAPs, light armor, boats or submersibles directly to the frontline. Theres 10 slots with default BLUFOR vehicles, you can change them to whataver vehicles you want from any mod and choose a custom cost.
- Equipment: Deliver ammo crates, Radars, SAMs, CIWS… Compatible with any mods like JCA or RHS.
- Custom Compositions: Create compositions in the editor and deploy them from your heli-delivered container.
- Forgiving Deployment: Unpacked a container in a bad spot? You have a 60-second Repack grace period to box it back up and move it before the structure locks into place.
This mod includes 5 defaults compositions (10 slots total) you can deploy. Look for a suitable LZ and call the delivery.
- Watchtower: Deploy a containerized watchtower with included turrets perfect for overwatch.
- Checkpoint/FOB: A heavily fortified roadblock, with included HMG, GMG, AT and AA turrets, as well as supplies and am ATV. Perfect for Antistasi convoy ambushes or stablishing a foothold in hostile areas.
- Mortar Position: Rapidly deploy a ready to crew mortar site.
- FARP: Forward Arming and Refueling Point ready to go. Special effect: Interact with the repair station to Rearm, Refuel and Repair any nearby vehicles, perfect for sustained operations away from home.
- Drone Station: Deploy a containerized UAS/UGV Control Room, along with with the drones ready to provide support for your mission. Special effect: Interact with the Control Room to connect to the drones, compatible with the 3 main sides (BLU, OP, IND).
AAS Logistics includes a revolutionary custom composition framework for server admins and singleplayers.
- Zero Hardcoding: Easily export Eden Editor compositions using our provided tools and paste them directly into your CBA Settings. No ZEUS, no scripting, integrated with your scenario economy.
- Smart Terrain Snapping: The engine automatically calculates terrain slopes—keeping buildings perfectly leveled (ASL) while snapping props, sandbags, and vehicles to the uneven ground (ATL).
- Simple Object Optimization: Decorative interior props are automatically converted to "Simple Objects" upon unpacking, saving massive amounts of server FPS.
- Code & Inventory Injection: The system remembers custom inventories and init scripts, allowing you to drop fully functional repair stations, customized arsenals, or any scripted creation you can think anywhere on the map.
Logistics scales its costs based on the AAS-Core economy settings. Set the base value for each preset and tweak the multipliers depending on the support type.
KP Liberation: Uses a "Logistical Threshold" system. Resources are NOT deducted from the base; you must meet the minimum storage requirements (Supplies/Ammo/Fuel) at your FOB network to authorize the dispatch.
Admins can tailor the entire logistical network via Addon Options:
- Fleet Selection: Set custom classnames for standard transport, heavy transport, and delivery helicopters (Compatible with RHS, CUP, 3CB, and most mods).
- Delivery vehicles/equipment Selection: Set custom classnames, shown names, and cost for all the delivered vehicles and equipment. Compatible with all mods, if the vehicle/equipment is not slingloadable, simply check "containerized" option and will come in a container you can manually unpack
- Gameplay: Adjust independent cooldowns, cost multipliers, and terrain-hugging flight altitudes.
- 10 Composition Slots: Load up to 10 unique, fully customized deployable bases via CBA strings for your players to use.
https://steamcommunity.com/sharedfiles/filedetails/?id=3715370876
- CBA_A3
- AAS – Core
Please report any bugs, this mod uses a highly experimental spawning mechanic, will be on development for a few days until stable and Bug-Free.
Required items:
Click the title to search on this site.
ADAPTATIVE ARMA SUPPORTS (AAS - Core) — Steam Workshop
CBA_A3 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.