Kelly Lethal Combat
– All infantry HP is standardized to 30 HP and the following changes calculated based on such
– Weapon damage has been re-calibrated and re-configured with >50% lethality
– Projectile and collision re-balanced
– Armor roll minimum set to 0.95 (meaning the armor will roll at its’ displayed value – armor is no longer mitigating damage, it is increasing the chance of saving the unit from a lethal blow)
– Melee lethal blow damage multiplier reduced from 1000 to 6
– Projectile lethal blow damage multiplier reduced to 2
– Unit stats re-worked
– Morale reworked to allow for chain routs and with more emphasis on maneuvers and tactics
While many changes were left out of the list, everything was meticulously conceptualized on the principle that the battles shouldn’t just "feel good" but be able to hold up in isolated testing and multiplayer and done without shortcuts or any compromises that weren’t absolutely necessary. Feel free to ask in the comments or on discord: kellybomaye, and ill gladly answer any questions.