Victoria 1877

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Author: DFW Kerser

Last revision: 18 May at 06:37 UTC (1)

File size: 11.44 MB

On Steam Workshop

Description:

Victoria 1877
for Victoria 3 1.13.5

Adds a DLC-sized expansion focused on the concept of an Industrialist-led corporate takeover of the state, influenced by the works of proto-libertarian writers of the day and with my own narrative twists. Also includes a comprehensive law and institution rebalance which respects the vanilla ethos, geared towards more immersive build-crafting and roleplay.

UPDATE: Now requires Community Mod Framework – Ensure that CMF is updated to the latest version!
A new save may be required!

Note: Load after Shocks to the System and CRE.

Are you fed up with leftist infighting and populist-led authoritarian takeovers of the state? So are your nation’s capitalists. Welcome to Victoria 1877, which finally adds a movement driven by the investors and job creators who drive your great economy. Use the new Propertarian movement to dismantle the bureaucratic state, privatizing everything in an effort to lift your dividends to never-seen-before heights. Institute the Directorate, a new governance principle that replaces your nation’s old bureaucracy with the Board of Directors, futher unlocking completely revised law groups that answer the what if? scenarios that surround a hyper-capitalist dystopia in the 19th century.

Main Additions

  • A comprehensive law rebalance that touches on about half of the game’s lawgroups.
  • 2 new Institutions – Civil Service for Bureaucracy and Corporate Unions for Labor Associations.
  • 3 new Ideologies – the Minarchists, Monopolists, and Molinarists, represented by the Propertarian movement.
  • 4 new Journal Entries, with events and rewards to match.
  • 40+ new Events
  • 14 new Laws (10 of which are only visible with Directorate enacted)
  • 11 new Amendments
  • 1 new Technology, with a lightly-revised society tree.
  • 4 new Cyberpunk 2077-inspired companies.
  • 1 new interest group evolution – the Defense Contractors.
  • The Corporate Hegemony Power Bloc type, with reworked Companies and Foreign Investment principle groups.
  • Revised electoral mechanics for each Directorate Distribution of Power, including selecting executives as leaders, and 3 new parties.

So, who are the Propertarians? At first, they are act as a unified front against bureaucratic overreach, represented primarily by the Minarchists, with Market Liberals being loosely associated. Their goal is to roll back public institutions in the name of ‘wasted dividends’ and privatize the bureaucracy with Privatized Administration in an effort to finally the institute a Directorate. If this goal is achieved, and with the right technologies, the Boardroom will reach an ideological and economic breaking point, spawning the Monopolists and Molinarists, where the three factions will fight it out in the Boardroom Schism journal entry.

The Molinarists are, in essence, what we refer to today as anarcho-capitalists. Their primary goal is to completely dismantle the state apparatus in the name of free-market absolutism with Polycentric Law. Under them, the Board of Directors merely exists for foreign policy coordination and keeping the engines of industry working through only the most minimal of bureaucratic expenditure, leaving warfare and security solely in the domain of the Private Defense Agencies.

The Monopolists exist as the counter-philosophy, arguing that the ‘free market’ is just another inefficiency to be solved. By merging the nation into a single corporate entity under a Sovereign Monopoly, these inefficiencies can be eliminated through ruthless standardisation while internal unrest can be managed through loyalty to the company. Do you take the extra authority with Executive Absolutism, or do you allow the R&D departments to lead with Scientific Management?

I encourage you to just play and explore, it is difficult to give a comprehensive overview in the scope of a Workshop description, however the Propertarian movement can be suppressed like any other if you simply enjoy the accompanying law rework and general rebalance.

Feedback on balance, potential simplification, bugs, etc are invaluable to me considering my limited playtesting ability. I have put months of love into this expansion, and I hope you will love it too.

Future Plans

  • More random dynamic events and amendments associated with various laws and situations outside of journal entries.
  • A more buffed-out Boardroom Schism, driven by more events (currently top priority).
  • Better delve into the differences between Scientific Management and Executive Absolutism.
  • Better integrate the the working-class reaction to corporate authoritarianism on top of the existing Equity Compensation law and general wage suppression.
  • Implement post-Boardroom Schism content.

Compatibility

  • This mod has been designed with Shocks to the System and Council Republics Expanded as a base, and requires them with in-built compatibility. Ensure that you load Victoria 1877 last to avoid any edge-case issues.
  • Victoria 1877 touches on much of the game’s ideologies, political movements, laws and interest groups. Any mod which affects these areas are guaranteed to be incompatible.
  • As part of my modding philosophy, no defines have been edited, so any mods that do so will be fully compatible. Any utility, UI or small mechanics mods should be fine.

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Revisions:

Old revisions of this mod are available below. Click the link to download.