EZ2 SWEPs with Enhanced Viewmodels & MMOD Sounds
.357
pistol
pulse pistol
AR2
AR2 Prototype
shotgun
crossbow
grenade
S.L.A.M
MP5K
SMG1
RPG
Toad pistol&shutgun
C_Hand Supports
Now,They have FIRSTDRAW
I also impoved "IronSights"
to detonate the slams, use/bind ez2_detonateslams to a key
for example: bind t ez2_detonateslams
ez2weps_extradamage 0
self explanatory, adds X amount of damage to all EZ2 weapons
ez2weps_extraammo 0
gives the player X amount of ammo everytime they pick-up an EZ2 weapon
ez2weps_extraar2protoballs 0
self explanatory, extra combine-balls that the ar2 prototype would shoot if this command was above 0.
ez2weps_weaponscanceleachother 0
doesnt let the player pick up a pistol if he has a pulse pistol, doesnt let the player pick up an AR2 if he has AR2 Prototype. really buggy at the moment.
ez2_weapons_enabled
Turn On/Off weapon firstdraw
Original models:Enhanced Viewmodels & Enhanced Enhanced Viewmodels
Original addon:Entropy: Zero 2 SWEPs
Made by 精苏两小伙[space.bilibili.com]
If you like it, please give us a like。
Uploaded with gmpublisher[github.com]