Bocchi The Rock
This mod is inspired by the anime "Bocchi the Rock!" and adds a new character called "Kessoku Band", 80 +cards, 11 new relics, and card sound effects and BGM extracted from the anime. The core mechanics include Groove accumulation, Bocchi’s Anxiety, and triggering members’ Solos by playing consecutive cards of a single member.
The overall design philosophy is to reflect how the band members perform together, trolling on helping each other and discovering how one can find their own shining, heart-fluttering self in a bleak world. The character is intended to be slightly stronger than vanilla base game characters; some cards neta the original game cards. Overall, this is just a fun and entertaining-oriented mod, enjoy and have fun!
- Member/Member Solo: Some cards are tagged with Bocchi/Kita/Nijika/Ryo, indicating they belong to these members. Playing 3 consecutive cards of the same member triggers that member’s Solo, each with its own unique effect.
- Groove: Many cards accumulate Groove, a versatile in-battle resource that can boost certain cards’s damage, refund energy with specific cards, or be consumed to play certain cards.
- Bocchi’s Anxiety: Each stack reduces Bocchi-tagged cards’ attack damage by 10%. When it exceeds 10, you gain Bocchi’s Fantasy ; when it is cleared to zero for the first time in battle, you gain Guitar Hero .
- Guitar Hero: Similar to the Vanilla game’s Echo Form, but only applies to Bocchi’s cards.
- Bocchi’s Fantasy: Each turn, add a random Fantasy card to your hand. These cards cannot be played but are retained and automatically trigger their effects at the end of the turn.
- Distortion : Card costs are randomized, decreasing by one stack at the end of each turn. When stacks reach zero, costs return to normal.
Any questions or suggestions are welcome! Join QQ group 756824513 for discussion.
This is my first time modding, so there might be some bugs and lack in balance. Appreciate your patience and thank you for playing this mod. Have fun~
7/20:
Added a new starting relic, making Bocchi the Rock like a second starting relic;
Added a starting event to obtain Bocchi the Rock;
Fixed the issue where starting artifacts would cancel all Bocchi Anxiety, changed to cancel 1 stack;
Made balance adjustments to some cards to fit with the newly added starting relic.
7/21:
Fixed the issue where this mod’s starting event would appear in random events and other characters’ event pools;
Fixed the null pointer issue with "Beating Engine" that may cause game crashes.
7/22 v1.0.1:
Bug fixes:
Fixed BGM switching errors;
Fixed ComboPanel appearing when playing other characters;
Fixed "Fled Guitarist" not highlighting when having Distortion;
Card adjustments:
"Bocchi Peeks Out" now draws 2 extra cards next turn
"Kita and Ikuyo" added Retain, increased cost
"Quick Draw" changed to draw 3(4)
"Fallen Angel of Shimokita" changed to gain 2 Groove when upgraded
"What’s Wrong With" changed to gain 5(7) Block each time playing a card that reduces Bocchi Anxiety
"Seisyun Complex" changed to draw 2 cards each time switching Solo
"Hammerhead Snake" changed to gain 1 Intangible per 2 Bocchi Anxiety; 3 cost; Ethereal
7/26 v1.0.2:
Card adjustments:
"Begs for money": Reduced values
"Ghost Bocchi": Changed to Rare, 1 cost, gain 1 Intangible, 2 Bocchi Anxiety, cost increases by 1 each time played
"Revenge on Byrd": Added double damage against Byrds
"Bocchi Seppuku": Upgraded version now gains 2 energy
"Ensemble": Changed to deal 4 Groove Damage; upgraded effect deals 8 Groove Damage
"Band Man": Changed to gain 4 Block for each card in hand that grants Groove; if current Groove > 35, gain additional 2 Block per card
"Father’s Tears": Changed to gain 2 Groove
Relic adjustments:
"Guitar Man": Changed to gain 3 Groove per turn
"Extroverted Hitori Gotoh": Changed to not gain Bocchi Anxiety at combat start, but cannot gain Guitar Hero by removing Bocchi Anxiety
"Bocchi the Rock": Tied gaining Guitar Hero through removing Bocchi Anxiety to this relic
"After-Party": Changed to heal 8 HP at end of combat if Groove > 25
"STARRY": Changed to randomly upgrade 2 cards when entering shop
Bug fixes:
Fixed issue where “Bocchified Kita" would still give Distortion when played without Bocchi cards in hand.
8/06 v1.0.3:
Card Adjustments
“Bocchi Strike”: Changed to deal 10 damage and gain 2 Groove
“Fire Bocchi”: Changed to deal 16 damage, apply 2 Vulnerable; free to play if Bocchi Anxiety > 5
“Guitar Loneliness Blue Planet”: Cost changed to 1
“Kita Kira”: Changed to apply 1 stack of Vulnerable to all enemies; if in "Kita Solo," apply +1 (1) additional stack
“Magic Omelette Rice”: Changed to 3 (1) Regeneration; rare card
“Evil Omelette Rice”: Changed to “at the start of each turn, for each stack of Bocchi Anxiety, apply 1 Poison to all enemies”; cost 2
“Band Man”: Changed to “while in ‘Ryo Solo,’ each card grants additional Block”
Bug Fixes
Fixed an issue where entering the same member’s Solo again while already in that Solo would trigger an unintended Solo swap
Fixed an issue where, under the “Nijika Solo,” an extra removed stack of Bocchi Anxietycould not be cleared
Fixed a missing background when entering Neow’s screen from the starting event
UI Adjustments
Added card colors and styles
Added a corresponding character icon on each character’s cards to improve character identification
Added character-name coloring in card descriptions
Fixed exclamation marks not displaying fully in card descriptions
10/23 1.0.4:
New
Added Korean localization; thanks to @zerosiki__ for the translation
Bug Fixes
Fixed an issue where “Have Some Snacks” did not correctly carry the character tag
Fix some card/power description error
Fix game crash in Traditional Chinese
10/27 1.0.5:
Bug Fixes
Fixed an issue when playing “NeverForget” will cause the game to crash
Modify energy orb style;
Add heart-breaking screen;
Add a unique rest site action for character;
Required items:
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BaseMod — Steam Workshop
StSLib — Steam Workshop
ModTheSpire — Steam Workshop