[LWotC] Gnar’s Tactics Plus

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Author: GnaReffotsirk

Last revision: 12 May at 18:09 UTC

File size: 961.11 KB

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Description:

Tactics Plus offers tactical gameplay theme similar to that of Tactical Submod, but grants further challenge.

Features:
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With default soldier aim reduced, and conferred to weapon range, cover are more effective at defending against frontal attacks.

Soldiers must now rely on range, flanking, height, abilities, add-ons, and angle of attack to extend their hit chances. Heroes still retain their default aim (65-70).

Need for positioning, luring the AI, or other positional maneuvers is now more highlighted.

Note: New enemy units from mods may have their default aim values since this was only based off of raw and pure vanilla Long War 2.

Key differences with Tactical Submod:
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Aim average is much closer to vanilla Long War 2
Harder to hit enemies
Flanking, Range, and Attacking at an angle is now more necessary to attain clean shots
Increased Mission Timers

Changes included:
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i. Technical Soldier’s rocket are less prone to scatter.
ii. Trenchgun range increased to 125%
iii. Low Cover/High Cover = 35/50
iv. Aiming Angles – 10-90 (0-1) 14
v. Weapon Range adjustments
vi. AI FLAT Weapon Range adjustments
vii. Plating absorption and weights adjusted
viii. Removed weights for ammo
ix. Medikit weight +1
x. Increased mission timers +2 turns
xi. Bleedout Chance overkill reduced to 5 per point of damage
xii. Increased base soldier Mobility to 16
xiii. Soldier Aim defaults reduced to 40.
(Note: Default LW2 dice roll is at -10 to +15 for NCE)
ix. Reduced preferred Viper Grab range
x. Reduced Drone Stun aim bonus, removed flanking bonus
xii. Reduced Stun Lancer stun chance, reduced flanking bonus
xiii. Increased hair trigger bonus to match soldier reduced aim for overwatch shots
xiv. Weapon damage adjustments
xv. AI Throttling
xvi. Infiltration takes longer, and boosting costs 75 intel, 100 for hardest difficulty
xvii. Coil and Plasma weapons tech branch off individually
xviii. Explosives changed: throw range, area of effect radii, etc.
xix. Reduced supply cost for weapons and armors, and increased elerium and alloy costs accordingly
xx. Changed pod alert level bonus/penalty per infiltration level